Unity Gaming Services (UGS) is out of beta with great tools to help build live games

Unity Gaming Services has officially completed the beta process, allowing users to create games more easily.
Unity Gaming Services
Unity Gaming Services has officially completed its beta process.

Unity Gaming Services (UGS) is officially out of beta, with some tools to take the hassle out of developers creating live games. The platform aims to help developers build engaging experiences on a solid foundation.

Unity stated that tens of thousands of developers from more than 230 countries have registered with Unity Gaming Services, which it launched last October. The platform has a modular design as much as possible because each studio, developer, and the game is unique. This platform can be integrated with various game engines and contains many features to facilitate user work.

After choosing what you need for your game, it is entirely up to you which of the many features can be helpful to your project.

Determine what you need

According to Unity, Authentication, which is already installed on 4,000 projects, allows you to assign accounts to players and add data generated by back-end products to them.

Another feature, Cloud Save, allows you to monitor and store a lot of player data such as abilities and stats. It also offers the option to enable the cross-device accounts for your players. We’d like to point out the service saw more than 14 million API calls during the beta process.

“Having the ability to link Economy and Authentication in one place to achieve synchronization across devices was literally a game-changer for us.”

Mike Hardy, Lead Game Designer and UI Engineer, Line Drift

Unity has highlighted a few plugins that can be usable on multiplayer projects. With Lobby service, players will be able to create private or public lobbies and come together. Unity reports that this plugin supports over 400 projects, including both in-development and live games.

Relay, which enables the creation of peer-to-peer games instead of hosting a private game server, provides game traffic with DTLS encryption without sharing IPs.

On the back-end side, Cloud Code and Economy service, which can be very useful for developers, will also be offered to users. Cloud Code aims to allow you to write stateless server-side codes and minimize your connection to the client. In addition, Economy, as the name suggests, provides a way for you to create, manage and publish an in-game economy system.

According to Unity, 40% of Cloud Code developers paired the service with Cloud Save. Also, the Economy service saw 3 million API calls.

User acquisition and more

It is essential to understand your players and developer tools, so what will Unity Game Services offer you in this regard?

Cloud Diagnostics, which can be used to monitor the stability of games developed with Unity and identify errors, will allow you to monitor and report errors in real-time. In addition, Unity User Acquisition (UA) solutions will enable you to quickly run ad campaigns and be seen by millions of people in apps and games daily. You only have to scale your game profitably with various marketing campaigns.

Having completed the beta process, UGS has many different features that will be very useful for studios. You can click here to access other services and details about UGS. Also, don’t forget to check out the Unity Dashboard to attend the UGS Overview Boot Camp that will take place on July 13!

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