UGC Metaverse YAHAHA announced $40M raised in series A+ round

The “creator-first” platform will aim to help developers generate games, worlds, and social spaces.
Doodles of partying people and different planets, with YAHAHA logo in the middle

The user-generated content metaverse YAHAHA has announced the closing of a Series A+ round and a whopping $40 million raised. The company plans to grow its platform further and create opportunities for developers worldwide. With a prior Series A round of $50 million, the total funding of YAHAHA draws near $100 million.

Alibaba and Temasek co-led the round, along with 37 Interactive Entertainment’s contributions. YAHAHA looks to build its team and community around this investment as well, which would mean more hires and probable marketing strategies.

CEO of YAHAHA, Chris Zhu, talked about the direction of the platform and the newly-acquired investments:

“We’ve seen fantastic growth in YAHAHA throughout the Early Alpha stage, and with over 100,000 creators signing up to make content with us, we are building on a strong foundation. This round of funding signifies the next step we are taking with YAHAHA – opening up more creator experiences monetization modules.”

“We are also continuing to pioneer by investing in key areas of the community and by building relationships with brands that share our values, aligning ourselves with experts in the fields of game development, 3D asset creation, and more.”

YAHAHA was founded by ex-Unity employees back in 2020 and is based in both Shanghai and Finland. The platform launched an early alpha version this year in April and went on to amass over 100,000 creators on both PC and Mac. The company stated that “hundreds of thousands of players are enjoying its UGC games on the mobile app.”

The UGC platform boasts of being creator-friendly and easy to use, with many extensive tutorials. Its ecosystem has many games to choose from with different genres, and YAHAHA mentioned plans to collaborate with brands to bring new IPs into its metaverse.

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