League of Legends, introduced to players in 2009, is the first game of Riot Games and is officially supported in more than 20 languages. The game, which has made extraordinary contributions to the development of esports, is currently one of the most played competitive games in the world.
2024 brings plenty of new features, and Riot Games has revealed more details about the Season Start.
- Voidgrubs & Voidmites: Voidgrubs are brand new inhabitants of the Baron pit that will be taking the place of the first Rift Herald of each game before despawning at 14 minutes. Starting at five minutes, three Voidgrubs will spawn, each with its own respawn timer, and a maximum of six can spawn in a single game. Each Voidgrub will unleash a swarm of Voidmites to attack their enemies when aggroed. Players that slay Voidgrubs will earn the Hunger of the Void buff that gives the user damage over time and bonus damage to structures. This buff stacks based on the amount of Voidgrubs taken down; slaying five or six will cause the player to periodically summon one or two Voidmites, respectively, that will help take down structures.
- Rift Herald: Rift Herald is back with a brand-new, Voidgrub-inspired look. New in Season Start 2024, when players crush the Eye of the Herald, Rift Herald will spawn as usual, but the user or an allied champion will be able to right-click the Rift Herald to jump onto it. The player will then be able to steer the Rift Herald and command it to charge forward, damaging and knocking up any enemy champions in its path. If players charge the Rift Herald into a turret, it will do even more damage than if the Rift Herald charged into it without being controlled. After colliding with terrain or a turret, the champion riding the Rift Herald will be knocked out, going back to their usual selves.
- Void Camps: Starting 20 minutes into the game, the next time Blue Sentinel and Red Brambleback respawn, they will rise again as Voidborn Sentinel and Voidborn Brambleback, respectively. Their transformation makes them harder to take down but now grants their respective buffs to the entire team of the player that takes them down, excluding any allies that were dead at the time of taking the buff down. Also, starting at 20 minutes, Rift Scuttler will respawn as Voidborn Scuttler. When slain, Voidborn Scuttler will send out a massive Scryer’s Bloom effect, revealing all champions and wards in a large surrounding area. Similar to Scryer’s Bloom, all wards revealed this way will be reduced to 1 HP.
- Baron Nashor: In addition to a visual update, Baron Nashor is getting three brand new forms: Territorial Baron, Hunting Baron, and All-Seeing Baron. Each of these forms comes with its own terrain changes to the Baron pit. Hunting Baron leaves the pit unchanged, the Territorial Baron creates a wall in front of the pit, and finally, the All-Seeing Baron closes off the front and opens up both sides, creating a tunnel. Additionally, each variation of Baron comes with different attacks: Hunting Baron blasts all nearby enemies with lightning from above, Territorial Baron uses his new hands to pull champions towards him, and All-Seeing Baron opens a Void Rift that creates damage over time zone within the new tunnel pit.
- Top Lane: The top lane will feature two major changes: the terrain on both sides will now be more closely mirrored, and there will be a new small wall and brush combination in the middle of the river entrance.
- Jungle: The most significant terrain change to the jungle will be the addition of wide walls directly across from the Baron and Drake pits.
- Mid Lane: The brush will be moved back slightly in mid lane, providing more safety for less mobile champions.
- Bot Lane: Similar to the change coming to the top lane, a small wall and brush combination will be added to the bot side. Additionally, the blue tri-brush area has been mirrored onto the red side. These changes are designed to make the lane more symmetrical, eliminating side-based advantages.
- Item Changes: Mythic Items will be removed from the game to shift power from items into the champions and give players more flexibility with their build paths. With this change, there will come a plethora of item additions, removals, and adjustments to power and effects. Additionally, item tooltips will be updated, making descriptions more digestible at a glance while keeping detailed information viewable as needed.
- Drake Changes: Once Infernal Drake’s Infernal Rift is locked in, Infernal Cinders will spawn around the map. Each cinder will give the champion that picked it up adaptive stats and a burst of movement speed. Upon death, champions will drop half of their cinders, which can be picked up by allied or enemy champions. Also, given the new terrain changes, a few of the small walls and brushes for Mountain Drake and Ocean Drake will be moved.
- Dynamic Music: Alongside visual changes coming to Baron pit, new music will be added when fighting around Baron or other Void objectives
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