League of Legends: Wild Rift reaches $750M in lifetime revenue

Riot’s mobile MOBA is doing more than okay, eyeing $1 billion in revenue.
League of Legends Wild Rift champions - Jinx, Yasuo Blitzcrank Teemo and Lux

Riot Games’ adventures in the mobile gaming world are becoming more and more fruitful as League of Legends: Wild Rift crosses the $750 million lifetime revenue milestone, according to Data.ai’s report.

Back in mid-June, another reliable data provider, Sensor Tower released a report and claimed that Wild Rift crossed $500 Million in lifetime player spending. Of course, numbers can greatly differ from one provider’s report to another, but looking at what’s present on the table, it’s easy to deduce that Wild Rift is doing quite well. The game earned approximately $250 in less than two months and the player spending rate is going upward so far.

The American video game developer launched League of Legends: Wild Rift across several markets gradually, and through different stages. However, come October 8, 2021, the game was fully and officially released worldwide. It was an instant hit for Riot, raking in millions of dollars monthly.

Revenue-wise the game’s dominant market is China and it doesn’t seem like this will change any time soon. At every revenue milestone Wild Rift had crossed, Tencent’s home ground was the chief money maker. According to SensorTower’s data, over 80% of the game’s revenue comes from Chinese players.

Riot Games crosses $1 billion in lifetime revenue from mobile games

According to a report that was published by Sensor Tower this mid-summer, Riot Games’ mobile division was just about $172 million shy of crossing the $1 billion in player spending. Per this report, Wild Rift earned about $500 back then. This conclusion comes from combining two different sets of data (Data.ai and Sensor Tower), hence it’s not exactly a healthy finding, but should paint a picture of how well Riot’s mobile division is doing.

Per Data.ai’s report, League of Legends: Wild Rift also generated the second most revenue in the first half of 2022 across the mobile games market, following behind another Tencent title, Honor of Kings.

In other news, Riot Games is also investing in other video game companies. The MOBA giant recently led a funding round for Berlin-based Stratosphere Games.

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