{"id":151320,"date":"2023-03-24T16:48:28","date_gmt":"2023-03-24T13:48:28","guid":{"rendered":"https:\/\/mobidictum.com\/?p=151320"},"modified":"2023-04-25T11:24:19","modified_gmt":"2023-04-25T08:24:19","slug":"revxin-cozumleri-tutundurmayi-getiriyi-arttirip-ebmyi-dusuruyor","status":"publish","type":"post","link":"https:\/\/mobidictum.com\/tr\/revxin-cozumleri-tutundurmayi-getiriyi-arttirip-ebmyi-dusuruyor\/","title":{"rendered":"RevX&#8217;in yenilik\u00e7i dijital reklamlar\u0131 ve yapay zek\u00e2 destekli hedefleme \u00e7\u00f6z\u00fcmleri tutundurmay\u0131 ve reklam getirisini artt\u0131r\u0131p EBM&#8217;yi d\u00fc\u015f\u00fcr\u00fcyor"},"content":{"rendered":"\n<p><strong><a href=\"https:\/\/revx.io\/?utm_medium=partner&amp;utm_source=blog&amp;utm_campaign=mobidictum\" rel=\"nofollow noopener\" target=\"_blank\">RevX<\/a><\/strong>, uygulama pazarlamas\u0131 oda\u011f\u0131 ve b\u00fcy\u00fcme hedeflerini ger\u00e7ekle\u015ftirmek \u00fczere tasarland\u0131. Firma, neredeyse<strong> on y\u0131ld\u0131r<\/strong> <strong>y\u00fczlerce <\/strong>markan\u0131n <strong>s\u00fcrd\u00fcr\u00fclebilir <\/strong>uygulama b\u00fcy\u00fcmesi elde etmesine yard\u0131mc\u0131 oluyor. RevX, <strong>gizlili\u011fin \u00f6n planda oldu\u011fu<\/strong> bir d\u00fcnyada \u00f6l\u00e7eklenebilirlik, y\u00fcksek kaliteli tedarik, par\u00e7al\u0131 optimizasyon ve \u015feffafl\u0131\u011fa odaklanarak uygulamalar ve \u015firketlerin de\u011fi\u015fen ko\u015fullara uyum sa\u011flamas\u0131na yard\u0131mc\u0131 olan<strong> b\u00fct\u00fcnc\u00fcl \u00e7\u00f6z\u00fcmler<\/strong> sunar. Bu sayede \u015firketler d\u00f6n\u00fc\u015f\u00fcm hunisi boyunca kullan\u0131c\u0131 edinir ve \u00e7ekici h\u00e2le gelir.<\/p>\n\n\n\n<p>A\u015fa\u011f\u0131dakiler, RevX&#8217;in <strong>vaatlerini yerine getirme yeteneklerini<\/strong> ve bunu iki m\u00fc\u015fterisi i\u00e7in nas\u0131l yapt\u0131\u011f\u0131na dair ayr\u0131nt\u0131lar\u0131 i\u00e7eren vaka incelemeleridir. <strong>Programatik bir reklamc\u0131l\u0131k platformu <\/strong>olan RevX, iki oyun uygulamas\u0131 m\u00fc\u015fterisinin b\u00fcy\u00fcme hedeflerine ula\u015fmas\u0131na yard\u0131mc\u0131 oldu. Bunlar, Japonya&#8217;daki en pop\u00fcler ak\u0131ll\u0131 telefon oyunlar\u0131 geli\u015ftiricisi olan <strong>NHN Playart<\/strong> ve G\u00fcney Koreli bir video oyunu yay\u0131nc\u0131s\u0131 olan <strong>Nexon&#8217;dur<\/strong>.<\/p>\n\n\n\n<p>RevX, bu m\u00fc\u015fterilerin<strong> ayr\u0131lan kullan\u0131c\u0131lar\u0131<\/strong> geri getirmelerine, <strong>kullan\u0131c\u0131 kayb\u0131n\u0131<\/strong> azaltmalar\u0131na, <strong>daha y\u00fcksek uygulama i\u00e7i d\u00f6n\u00fc\u015f\u00fcm<\/strong> elde etmelerine ve reklam harcamalar\u0131ndan elde ettikleri getiriyi (ROAS) <strong>y\u00fckseltmelerine<\/strong> yard\u0131mc\u0131 oldu. RevX taraf\u0131ndan sa\u011flanan \u00e7\u00f6z\u00fcmler,<strong> sat\u0131n alma niyeti y\u00fcksek<\/strong> oyuncular\u0131 ve <strong>\u00f6deme yapanlar\u0131<\/strong> belirlemek i\u00e7in <strong>geli\u015fmi\u015f kitle b\u00f6l\u00fcmlemesi <\/strong>(segmentasyon), dinamik reklam optimizasyonu ve yapay zek\u00e2 destekli hedefleme ve kitle modellemeyi i\u00e7eriyordu. Bu \u00e7\u00f6z\u00fcmler, her <strong>m\u00fc\u015fterinin ihtiya\u00e7lar\u0131na g\u00f6re<\/strong> uyarland\u0131 ve d\u00f6n\u00fc\u015f\u00fcmleri, t\u0131klama-d\u00f6n\u00fc\u015f\u00fcm oranlar\u0131n\u0131 ve ROAS&#8217;\u0131 \u00f6nemli \u00f6l\u00e7\u00fcde <strong>artt\u0131rd\u0131<\/strong>.<\/p>\n\n\n\n<p>RevX, uygulama pazarlamas\u0131 i\u00e7in dinamik ger\u00e7ek zamanl\u0131 hedefleme, yerle\u015fim optimizasyonu, yarat\u0131c\u0131 yenilik ve CPA\/CPI (edinme ba\u015f\u0131na maliyet\/y\u00fckleme ba\u015f\u0131na maliyet) tahmini d\u00e2hil olmak \u00fczere tam d\u00f6n\u00fc\u015f\u00fcm hunisinin tamam\u0131na y\u00f6nelik \u00e7\u00f6z\u00fcmler sunar. Ayr\u0131ca hibrit reklamlar ve \u00f6d\u00fcll\u00fc videolar gibi yarat\u0131c\u0131 reklam yenilikleri \u00e7\u00f6z\u00fcmleri de vard\u0131r.<\/p>\n\n\n\n<p>D\u00f6n\u00fc\u015f\u00fcmlerde, t\u0131klama-d\u00f6n\u00fc\u015f\u00fcm oranlar\u0131nda ve ROAS&#8217;ta <strong>\u00f6nemli<\/strong> art\u0131\u015flar ile m\u00fc\u015fterilerin elde etti\u011fi sonu\u00e7lar etkileyicidir. Ek olarak,  bu vaka incelemesi, oyunlarda <strong>hik\u00e2ye anlat\u0131m\u0131n\u0131n \u00f6nemine <\/strong>ve RevX&#8217;in uygulama kullan\u0131c\u0131lar\u0131n\u0131n<strong> ilgisini \u00e7ekmek<\/strong> ve<strong> elde tutmak <\/strong>i\u00e7in hibrit reklamlar ve \u00f6d\u00fcll\u00fc videolar gibi yenilik\u00e7i reklam bi\u00e7imlerinden nas\u0131l yararland\u0131\u011f\u0131na da vurgu yap\u0131yor.<\/p>\n\n\n\n<p>RevX, oyunlarda hik\u00e2ye anlat\u0131m\u0131n\u0131n rol\u00fcn\u00fc anlyor, m\u00fc\u015fterileri reklam\u0131n mesaj\u0131na y\u00f6nelik fikirler ve daha y\u00fcksek kat\u0131l\u0131m ve d\u00f6n\u00fc\u015f\u00fcm sa\u011flayabilen ilgi \u00e7ekici reklam bi\u00e7imleriyle nas\u0131l daha iyi aktar\u0131labilecekleri konusunda destekliyor. Hik\u00e2ye anlat\u0131m\u0131na yap\u0131lan bu vurgu, \u00e7al\u0131\u015fma s\u00fcre\u00e7lerinin bir par\u00e7as\u0131 oldu\u011fu gibi sekt\u00f6rdeki ba\u015far\u0131lar\u0131na katk\u0131da bulunur.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">NHN Playart&#8217;\u0131n davas\u0131na bir bak\u0131\u015f<\/h1>\n\n\n\n<p>NHN Playart, pop\u00fcler ak\u0131ll\u0131 telefon oyunlar\u0131 konusunda Japonya&#8217;daki <strong>en \u00f6nde gelen <\/strong>geli\u015ftiricilerden biridir. \u015eirket, ayr\u0131lan kullan\u0131c\u0131lar\u0131 geri getirme, kullan\u0131c\u0131 say\u0131s\u0131ndaki dalgalanmay\u0131 azaltma ve daha y\u00fcksek uygulama i\u00e7i d\u00f6n\u00fc\u015f\u00fcmler elde ederken EBM&#8217;yi (edinme ba\u015f\u0131na maliyet) d\u00fc\u015f\u00fcrme ve ROAS&#8217;\u0131 en \u00fcst d\u00fczeye \u00e7\u0131karma zorlu\u011fuyla kar\u015f\u0131 kar\u015f\u0131ya kald\u0131. NHN Playart, kampanyalar\u0131n\u0131 optimize etmek amac\u0131yla bu<strong> zorluklar\u0131n \u00fcstesinden gelmek i\u00e7in<\/strong> RevX&#8217;in \u00f6zel &#8220;audinence intelligence&#8221; motorundan ve Dinamik Yarat\u0131c\u0131 Optimizasyon arac\u0131ndan yararland\u0131.<\/p>\n\n\n\n<p>Sonu\u00e7lar etkileyiciydi. EBM, Android&#8217;de hedefin yaln\u0131zca <strong>%30<\/strong>&#8216;u iken, ROAS hedefin<strong> 2,6 kat\u0131yd\u0131<\/strong>. iOS&#8217;ta, EBM hedefin <strong>%47<\/strong>&#8216;si, ROAS ise hedefin <strong>1,7 kat\u0131yd\u0131<\/strong>.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Nexon davas\u0131na bir bak\u0131\u015f<\/h1>\n\n\n\n<p>D\u00fcnyan\u0131n <strong>en pop\u00fcler<\/strong> \u00e7evrim i\u00e7i oyunlar\u0131n\u0131 yay\u0131nlam\u0131\u015f G\u00fcney Koreli bir video oyunu yay\u0131nc\u0131s\u0131 olan <strong>Nexon<\/strong>, terk eden kullan\u0131c\u0131lar\u0131 geri getirme ve daha y\u00fcksek hacimde uygulama i\u00e7i d\u00f6n\u00fc\u015f\u00fcm sa\u011flama zorlu\u011fuyla kar\u015f\u0131 kar\u015f\u0131ya kald\u0131. Bunu ba\u015farmak i\u00e7in Nexon, d\u00f6n\u00fc\u015f\u00fcm potansiyeli olan oyuncular\u0131 belirlemede, geli\u015fmi\u015f kitle b\u00f6l\u00fcmlemesinden (segmentasyon) ve daha y\u00fcksek performans elde etmek i\u00e7in yarat\u0131c\u0131 optimizasyondan yararland\u0131.<\/p>\n\n\n\n<p>Nexon stratejisinin sonu\u00e7lar\u0131 ola\u011fan\u00fcst\u00fcyd\u00fc. \u015eirket, eri\u015fimde (sunulan g\u00f6sterim say\u0131s\u0131) <strong>%153<\/strong> ve uygulama i\u00e7i d\u00f6n\u00fc\u015f\u00fcmlerde <strong>%102<\/strong> art\u0131\u015f g\u00f6rd\u00fc.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">RevX bu sonu\u00e7lar\u0131 nas\u0131l elde etti?<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\">RevX&#8217;in Tam Funnel \u00c7\u00f6z\u00fcm\u00fc<\/h2>\n\n\n\n<p>RevX, oyun uygulamalar\u0131n\u0131n b\u00fcy\u00fcmesini desteklemek i\u00e7in d\u00f6n\u00fc\u015f\u00fcm hunisinin taman\u0131na y\u00f6nelik \u00e7\u00f6z\u00fcmler sunar. <strong>Tam izlenebilirlik<\/strong> sunan programatik kanallarda y\u00fcksek kaliteli yeni kullan\u0131c\u0131lar alarak uygulaman\u0131z\u0131n b\u00fcy\u00fcmesine yard\u0131mc\u0131 olur. RevX; m\u00fc\u015fteri say\u0131s\u0131nda dalgalanmalar\u0131 \u00f6nlemek, yeni kullan\u0131c\u0131lar\u0131 erken etkinle\u015ftirmek ve at\u0131l kullan\u0131c\u0131lar\u0131, s\u00fcresi dolmadan zaman\u0131nda ve alakal\u0131 reklamlarla yeniden hedeflemek i\u00e7in \u00e7\u00f6z\u00fcmler sunar.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Dinamik Ger\u00e7ek Zamanl\u0131 Hedefleme<\/h2>\n\n\n\n<p>RevX, pazarlama b\u00fct\u00e7enizden en iyi \u015fekilde yararlanmak i\u00e7in<strong> her bir kullan\u0131c\u0131yla<\/strong> ayr\u0131 ayr\u0131 ba\u011flant\u0131 kurar. Envanter kaynaklar\u0131ndan performansa dayal\u0131 olarak ayr\u0131nt\u0131l\u0131 bir \u015fekilde yararlan\u0131r. Marka bilinci olu\u015fturma ve performans i\u00e7in en iyi performans\u0131 elde etmek \u00fczere empati, alaka d\u00fczeyi ve <strong>&#8220;ili\u015fki kolayl\u0131\u011f\u0131&#8221;<\/strong>na y\u00f6nelik kreatiflerden yararlan\u0131rlar. RevX, en y\u00fcksek de\u011ferdeki kullan\u0131c\u0131lara ula\u015fmak i\u00e7in t\u00fcm d\u00f6n\u00fc\u015f\u00fcm hunisi a\u015famalar\u0131nda teklif optimizasyonu i\u00e7in derin \u00f6\u011frenme algoritmalar\u0131ndan yararlanmay\u0131 da bilim h\u00e2line getirmi\u015ftir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Ad Creative Yenilikleri<\/h2>\n\n\n\n<p>RevX&#8217;in reklam kreatif yenilikleri, g\u00fc\u00e7l\u00fc yeniden etkile\u015fim i\u00e7in olu\u015fturulmu\u015f Hibrit Reklamlar\u0131 i\u00e7erir. Bu reklamlar, ola\u011fan\u00fcst\u00fc reklam \u015fablonlar\u0131 olu\u015fturmak i\u00e7in statik ve zengin medya \u00f6\u011felerini <strong>birle\u015ftirir<\/strong>. RevX, izleyicileri oyun bonuslar\u0131, ekstra canlar, ipu\u00e7lar\u0131, \u00fccretsiz makaleler, indirimler ve daha fazlas\u0131 gibi de\u011ferli \u015feylerle <strong>\u00f6d\u00fcllendiren videolar<\/strong> sunar. Bu, oyunlar i\u00e7in ger\u00e7ekten ezber bozan bir uygulamad\u0131r. Geli\u015ftiricilerin <strong>%62&#8217;si<\/strong>, \u00f6d\u00fcll\u00fc video reklamlar\u0131 kullan\u0131ma sunduktan sonra kullan\u0131c\u0131y\u0131 elde tutma ve para kazanma f\u0131rsatlar\u0131nda<strong> \u00f6nemli bir art\u0131\u015f g\u00f6r\u00fcyor<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Oyunda Hik\u00e2ye Anlatman\u0131n Rol\u00fc<\/h2>\n\n\n\n<p>Oyuncu kitleleri son derece motivasyon odakl\u0131d\u0131r. RevX, oyun geli\u015ftiricileri, kendilerine ve geli\u015ftirme ekiplerine \u015fu iki soruyu sormaya te\u015fvik eder: &#8220;<strong>Oyun oynamalar\u0131n\u0131 ve kalmalar\u0131n\u0131 sa\u011flayan nedir?<\/strong>&#8221; Daha iyi etkile\u015fim kurmak ve d\u00f6n\u00fc\u015f\u00fcm elde etmek i\u00e7in RevX; yeterlilik, \u00f6zerklik ve ili\u015fki kurma gibi insan ihtiya\u00e7lar\u0131na hitap eden<strong> ilgi \u00e7ekici hik\u00e2ye anlat\u0131m\u0131<\/strong> olu\u015fturmay\u0131 \u00f6nerir.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">RevX&#8217;in Mesajla\u015fma Fikirleri<\/h2>\n\n\n\n<p>RevX, sosyal do\u011frulamadan yararlanmak, kullan\u0131c\u0131lara yeterliliklerini hat\u0131rlatmak ve g\u00f6zden ka\u00e7\u0131rd\u0131klar\u0131n\u0131 bildirmek d\u00e2hil olmak \u00fczere \u00e7e\u015fitli \u00f6yk\u00fc fikirleri sunar. RevX, mobil oyun i\u00e7in uygulama yeniden hedefleme stratejileri, programatik reklamc\u0131l\u0131\u011f\u0131n mobil oyun b\u00fcy\u00fcmesini nas\u0131l te\u015fvik etti\u011fi ve gerileme d\u00f6nemlerinde uygulama pazarlama stratejileri hakk\u0131nda \u00e7e\u015fitli bloglar sunar.<\/p>\n\n\n\n<div class=\"wp-block-button aligncenter\"><a class=\"wp-block-button__link has-background wp-element-button\" href=\"https:\/\/revx.io\/?utm_medium=partner&amp;utm_source=blog&amp;utm_campaign=mobidictum\" style=\"background-color:#be1625\" rel=\"nofollow noopener\" target=\"_blank\">Rev&#8217;x \u00c7\u00f6z\u00fcmler\u0130ne g\u00f6z at\u0131n<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>NHN Playart ve Nexon&#8217;un RevX&#8217;in programatik reklamc\u0131l\u0131k \u00e7\u00f6z\u00fcmlerini kullanarak mobil oyun uygulama performans\u0131n\u0131 nas\u0131l iyile\u015ftirdi\u011fine ve \u00f6nemli bir b\u00fcy\u00fcme elde etti\u011fine ili\u015fkin ayr\u0131nt\u0131l\u0131 bir bak\u0131\u015f.<\/p>\n","protected":false},"author":69,"featured_media":151309,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[8879],"tags":[],"class_list":["post-151320","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-raporlar"],"acf":[],"_links":{"self":[{"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/posts\/151320","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/users\/69"}],"replies":[{"embeddable":true,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/comments?post=151320"}],"version-history":[{"count":9,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/posts\/151320\/revisions"}],"predecessor-version":[{"id":151335,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/posts\/151320\/revisions\/151335"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/media\/151309"}],"wp:attachment":[{"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/media?parent=151320"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/categories?post=151320"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mobidictum.com\/tr\/wp-json\/wp\/v2\/tags?post=151320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}