Sezer Ömrüm Çetin is the CTO and Game Development Director at Prism Studio, where he leads all aspects of technical strategy and game production. Specializing in multiplayer architecture and animation systems, he brings deep expertise in predictive programming with lag compensation (GAS-based), modular gameplay frameworks, and 3Cs design implementation. At Prism, Sezer is responsible for advanced animation systems—including multi-character interactions using IK, Control Rig, Animation Blueprints, and root motion workflows.
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