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Mobidictum Reports offers comprehensive information and data on the gaming industry. You can read reports, research, statistics and data about the size, dynamics, trends, opportunities and challenges of the gaming industry.
Genshin Impact reaches $3.7 billion in lifetime revenue
The RPG-adventure title from miHoYo secures the third spot for worldwide mobile revenue on both Android and iOS.
Tenjin shared its Hyper-Casual Benchmark Report for Q3 2022
According to the report, Android has surpassed iOS in the ad spend on hyper-casual games.
Accessible and immersive experiences are the future of gaming, says CTA
According to the recent report, 73% of US adolescents and adults are active gamers, which accounts for 164 million people.
Are arcade idle games really dying? – Aquarium Land Case Study
Victor Vielliard of Homa Games explains how to approach the arcade idle game genre in 2022.
Full-screen ad eCPMS showed growth across all mobile markets in Q2 2022
The index was created by Appodeal's Marc Llobet, Pavel Golubev and Sergey Baranov.
Mobile Games in August – Top 20 revenue, downloads, and ad creatives
Temple Run and Subway Surfers are still popular after 10 years since their releases.









