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Mobidictum Reports offers comprehensive information and data on the gaming industry. You can read reports, research, statistics and data about the size, dynamics, trends, opportunities and challenges of the gaming industry.
Cloud gaming to reach $13.5 billion in revenue by 2026
Cloud gaming accounts for around 1% of the total market cap today. By 2026, the contribution of cloud games to the industry will increase substantially.
Espresso Publishing and Tenjin share critical statistics on hyper-casual games
Espresso Publishing shared a research about hyper-casual games in partnership with Tenjin.
Tencent announces third-quarter financial data: Government restrictions affect company
Chinese technology company Tencent has released its third-quarter 2021 financial results for the period ending September 30, 2021.
Blockchain and NFT trend is increasing day by day among game developers
Stratis, a blockchain platform, reveals the growing appetite of video game developers for blockchain and NFT technology.
70% of gamers experience or witness harassment while playing online
A new joint report by consumer research platform PickFu and artificial intelligence-based auditing specialist Utopia Analytics revealed that in-game communication is unhealthy.
Roblox revenues exceeded $500 million in the third quarter
The online gaming platform continues to grow in its first year of public trading.









