SUD acquires COCOS game engine

Cocos Engine has been acquired by SUD for 72 million dollars, with the platform integrating Cocos’ tools, team, and open-source roadmap into its ecosystem.
Big SUD logo on top, below of that is the icons for GI Cloud, OpenPaaS, COCOS, PinK, and Runtime

SUD, the world’s largest GI (Gamification Interactive) platform, announced the full acquisition of COCOS, the world’s largest lightweight general-purpose game engine, for USD 72 million. After the acquisition is complete, COCOS’ business and its team will be deeply integrated into SUD.

The lightweight game engine offers a complete workflow, including an IDE, and a global community of over 1.7 million game developers.

COCOS 4, the new version of the game engine, will fully move to a purely open-source model — global, permanent, and free — encompassing all core engine code and previously unreleased CLI code.

The global traffic advantages of SUD GI Cloud and SUD GI AD will comprehensively empower COCOS’ developer ecosystem, and SUD OpenPaaS will fully integrate into the engine for long-term technological expertise and strengths, continuing to provide comprehensive and in-depth services to global traffic platforms.

The brand-new IDE, PinK, will fully support AI Coding while incorporating a wide range of AI Native Kits, Agents, MCPs, and other plugin ecosystems.

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