We compiled employee counts for the biggest Turkish game companies, using LinkedIn company pages as a baseline, and cross-checked them against third-party databases, including PitchBook, Growjo, LeadIQ, and industry directories.
Since companies report staff numbers differently, we’ve treated these figures as estimates rather than absolutes. Our goal is to provide a clear snapshot of how the Turkish games ecosystem looks in 2025, ranking the top studios by headcount while noting where external sources diverge.
1 – Dream Games – 350+ Employees
Founded in 2019, Dream Games has quickly risen to the top of Turkiye’s gaming ecosystem with global puzzle hits like Royal Match. Headquartered in Istanbul with an office in London, the studio is now one of the country’s largest teams, employing more than 350 people.
In 2025, Dream Games announced a strategic investment from CVC, becoming its sole equity partner in a move designed to accelerate its global leadership in mobile games. Early venture capital backers will exit after over five years, and funds managed by Blackstone and others will supply debt financing as part of the transaction. The deal underscores Dream Games’ position not just as a domestic leader, but as a global force in mobile gaming.

2 – Zuuks Games – 230+ Employees
Zuuks Games, founded in 2014 by Musa Kara and Gizem Genç, has carved out a niche in simulation games like Bus Simulator: Ultimate and Truck Simulator. The studio recently celebrated its 10th year, noting it has exceeded 850 million downloads across its portfolio and now reaches around 95 million active users per month.
In May 2025, Zuuks announced a licensing collaboration with Temsa, incorporating officially licensed Temsa vehicles into Bus Simulator: Ultimate
While LinkedIn lists Zuuks Games at 238 employees, there is no public confirmation of that figure. The number should be treated as an estimate until officially verified by the company.

3 – Peak Games — 220+ Employees
Founded in 2010, Peak Games is one of the most influential studios in Turkiye’s mobile gaming industry. With global hits like Toy Blast and Toon Blast, the company quickly established itself as a leader in casual puzzle games. In 2020, Peak became Turkiye’s first unicorn following its $1.8 billion acquisition by Zynga, marking a milestone moment for the country’s tech ecosystem.
Peak’s success continues to resonate across the industry. Player spending on Toy Blast and Toon Blast has surpassed $5 billion globally, demonstrating the studio’s lasting appeal and its ability to monetize at scale. Beyond its games, Peak has played a pivotal role in shaping Turkiye’s developer landscape, with many of its former employees going on to launch or lead new studios.

4 – Good Job Games — 200+ Employees
Good Job Games has rapidly emerged as one of Turkiye’s leading mobile studios, known for Match Villains, Wonder Blast, and Zen Match. With more than 200 people on its team, the company stands among the biggest employers in the Turkish games sector.
In 2025, the company raised a $60 million Series A round, co-led by Menlo Ventures and Anthos Capital, bringing its total funding to $83 million just six months after its $23 million seed round. This capital is fueling expansion plans and global scaling.
Earlier, Good Job Games sold its hyper-casual portfolio to Azur Games, though the deal was for the IP only, not for its development teams.

5 – TaleWorlds Entertainment — 170+ Employees
TaleWorlds Entertainment is best known for Mount & Blade, one of Turkiye’s most iconic PC franchises. Since its founding in 2005, the studio has become synonymous with deep sandbox gameplay and player-driven narratives.
Unlike most of the companies in this ranking, which focus primarily on mobile titles, TaleWorlds is the only PC-focused studio on the list. Its flagship title, Mount & Blade II: Bannerlord, continues to expand with major updates, quality-of-life improvements, and strong mod support that keep the community deeply engaged.
With a team of approximately 170 people, TaleWorlds continues to invest in both its core development capacity and in publishing capabilities, positioning itself well for the next generation of hybrid sandbox-strategy titles.

6 – Gram Games — 160+ Employees
Founded in Istanbul in 2012, Gram Games became one of Turkiye’s earliest global success stories in mobile gaming. The studio is best known for titles like 1010!, Merge Dragons!, and Merge Magic!, which helped establish the merge genre as a mainstream category on mobile.
In 2018, Gram Games was acquired by Zynga in a deal reportedly worth $250 million, one of the first major international acquisitions of a Turkish game studio. Since then, it has operated as a Zynga subsidiary with offices in Istanbul and London.
Today, with a team of around 170 people, Gram Games continues to expand its merge portfolio while contributing to Zynga’s global publishing and live operations strategy. Its success paved the way for the wave of international interest that continues to shape Turkiye’s games industry.

7 – Rollic — 140+ Employees
Rollic is a hyper-casual powerhouse founded in Istanbul in late 2018. The studio leaned into fast, ad-driven game mechanics with titles like Color Block Jam, Tangle Master 3D, and others that quickly accumulated hundreds of millions of downloads.
In 2020, Zynga acquired 80% of Rollic for around $168 million, giving Rollic strong backing in advertising, live operations, and access to a global user acquisition machinery. The remainder of the ownership was structured to transition over time based on profitability targets.
Rollic has also been active through acquisitions of its own. It added several Turkish hyper-casual studios — ByteTyper, Creasaur Entertainment, ZeroSum — and later expanded internationally by acquiring German studio Popcore. These moves have boosted Rollic’s game portfolio and enhanced its live publishing capabilities.
With a headcount of approximately 142, Rollic combines speed and scale, making it one of Turkiye’s most significant contributors to the global mobile gaming stage.

8 – Joygame Publishing — 120+ Employees
Founded in 2009, Joygame is one of the longest-standing names in Turkiye’s games industry, evolving from browser and casual titles to a broader publishing and partnerships model. In 2025, the company signaled a major step by filing with the Capital Markets Board of Turkiye (SPK) for an IPO, stating its ambition to become the first publicly listed gaming company on Borsa Istanbul.
Joygame continues to position itself as a publisher and partner for studios, highlighting ongoing support programs and a steady release pipeline across mobile and web. Its longevity and capital markets push make it a notable outlier among veteran Turkish publishers, and the potential listing would mark a milestone for the local ecosystem.

9 – UDO — 100+ Employees
UDO, previously known as Udo Games, is a mobile-games-first studio and publisher, with a growing push toward platform tools and expanded publishing. Headquartered in Ankara, it has developed a solid reputation in the hybrid-casual genre.
In April 2025, UDO officially rebranded, dropping “Games” from its name to reflect a broader mission: not just making games, but influencing how games are built, published, and scaled. Central to this shift is Hammer Hub, UDO’s new self-publishing and live-ops infrastructure, aimed at giving studios more control and better tools across user acquisition, analytics, monetization, and operations.
Earlier, in 2023, UDO raised investment from WePlay Ventures and Lima Ventures at a valuation of about $4.2 million, using that funding to ramp up publishing, marketing, and its developer support operations.
With roughly 104 people on its team, UDO sits among the more ambitious mid-size studios in Turkiye, moving beyond pure development into tools, infrastructure, and publishing strategy.

10 – Spyke Games — 80+ Employees
Spyke Games is among Turkiye’s newer high-growth studios. Co-founded by Peak Games veterans (including Rina Onur Şirinoglu), it has quickly earned attention for its puzzle-style games Tile Busters and Blitz Busters.
In 2024, Spyke Games raised $50 million from Moon Active, pushing its total funding past the $100 million mark. The investment is meant to accelerate game development, scale growth, and expand its team.
Spyke also got selected by Endeavor Türkiye in early 2025 for its rapid growth approach, strong composition of its founding team, and its ambition to build “forever franchises” — games that retain and monetize well over the long term rather than just chase one-time hits.

Closing
The Biggest Turkish game companies reflect the country’s growing influence in global gaming. From Dream Games and Peak to rising players like UDO and Spyke, these studios are shaping both mobile and PC markets.