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Interviews
170 posts
With Mobidictum Interviews, which includes interviews with successful developers, publishers, designers and other professionals in the gaming industry, you can learn the experiences, advice, stories and visions of leading names in the gaming world.
Nikita Matsokin on MGVC Publishing: Fable Town, the hybrid UA flywheel, D2C rise and 2026 focus areas
MY.GAMES Venture Capital Executive Director Nikita Matsokin shares how MGVC scaled Fable Town through rapid launch growth, hybrid monetization and web-store D2C efforts.
Interview with Megabit Publishing’s newly appointed CEO Jonathan Hales
Megabit, the publishing arm of Aonic, has appointed Jonathan Hales as its new CEO, leading a strengthened team. We followed up with Hales about his new role and the industry's future.
UA funding vs. equity: A founder-first way to scale — Interview with Leus Founder Halil Özdemir
Leus Capital’s Halil İbrahim Özdemir explains UA funding vs. equity, what “scale-ready” really means, and how data infrastructure supports profitable growth for studios in Türkiye and beyond.
How switching genres nearly killed an indie studio – Interview with Endflame devs.
Endflame devs share the risks of switching genres, what went wrong with visibility, and hard-earned lessons indie teams can use to avoid repeats.
How InnoGames scaled Heroes of History’s LiveOps – Interview with Zoran Gjorgiev
As Heroes of History celebrates its first anniversary, we spoke with InnoGames’ Zoran Gjorgiev about how to build a robust LiveOps strategy from scratch.
How did Third Kind Games build the ultimate MTB game with MAVRIX – Interview with Co-Founder & CPO Tim Dunn
Third Kind Games’ Tim Dunn explains how MAVRIX teamed with MTB pro Matt Jones, built its UE5 bike park, and targets a bigger FTUE update in January.









