My.Games Venture Capital (MGVC), the branch of My.Games, which deals with investments in the game industry, has made 3 new investments recently. Studios in which it has invested a total of $3 million include Voxter, Tworogue Games, and Wideview Games.
In all 3 deals, MGVC also announced that it has only purchased minority stakes of the studios for now. However, the company has yet to specifically disclose how much investment each studio has received. In addition, it was announced that MGVC has exceeded 20 million dollars in total investment since its establishment in 2017 with this investment agreement.
My.Games is essentially part of the Mail.ru Group, and gets 75% of its revenue from mobile games. The company has recently invested in Expresso Publishing in Amsterdam and Pizza Club Games in San Francisco.
MGVC Executive Producer Nikita Matsokin used the following sentences in his statement:
“We look at the market as a whole and invest in studios that work in genres with high reach and revenue potential. At the same time, we focus specifically on genres not yet available in the My.Games portfolio, which can significantly expand our expertise. One of our development goals is to fully diversify the game portfolio with the possibility of partner studios to further integrate their products into the group’s single ecosystem.”
According to a statement from InvestGame, MGVC was one of the 15 largest investment funds in the world in the first half of 2021. Over the four years since its inception, MGVC has strengthened eight studios and currently has more than 40 studios in its portfolio. On the other hand, the company’s portfolio includes 150 games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Skyforge, and Allods Online.
Elena Grigorian, Chief Marketing Officer of My.Games, added the following sentences about investments:
“The game industry is a multifaceted market that includes not only games but also near-game technologies, services, and projects. As a venture investor, we evaluate all studios and teams whose solutions could be potentially useful and interesting for creating new gaming products. We observe and review various opportunities and services that can enrich the experience of our players.”