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Mobidictum Reports offers comprehensive information and data on the gaming industry. You can read reports, research, statistics and data about the size, dynamics, trends, opportunities and challenges of the gaming industry.
Smartphones are the number one choice for gaming globally
Two-thirds of internet users aged between 16 and 64 choose smartphones to play video games, more than PCs and consoles combined.
Monthly CPI of casual games more than doubled in a year
The monthly cost per install of casual games more than doubled in the last year, reaching $3.19 in the first quarter of 2021.
More than 2 billion people to play mobile games by 2023
2 billion people are expected to play mobile games by 2023, a significant increase compared to pre-pandemic figures.
Mobile games in the UK to generate $5 billion in revenue
Mobile games are projected to generate $5 billion in revenue and reach 30 million users in the UK by 2025.
Today’s parents are tech-savvy mobile gamers
Market research shows that 90% of modern parents use mobile as a gaming platform and 70% play mobile games daily.
The gaming world’s largest growing market is Asia
The growth in the game industry cannot keep up with the pace of Asia!









