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The story of an engineer meeting hyper-casual
Umut Onel, Game Lead at Sunday tells the story of how he met hyper-casual.
Homa Games acquires Ducky Games to strengthen its leading position on Idle Arcade
This acquisition reinforces Homa Games' commitment to assembling experienced and high-performing teams to sustain its growth.
How to create the best creatives for your hyper-casual game
One of the most important aspects of achieving a low CPI for your hyper-casual game is to identify the most suitable creatives for your game.
Discover your true Apple Search Ads performance
With adoption rates going through the roof, now is the time to run Apple Search Ads if you…
How did Move People top the charts with Supersonic?
Paul Raubic, the founder of Pau Rau Studio, tells the story of how he achieved success with Supersonic with the game Move People.
CrazyLabs launches Crazy Winter Challenge
CrazyLabs offers a new challenge for the winter season and gives game developers a chance to start the new year with an additional revenue stream.