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Mobidictum Reports offers comprehensive information and data on the gaming industry. You can read reports, research, statistics and data about the size, dynamics, trends, opportunities and challenges of the gaming industry.
Duolingo × Genshin collab wins younger audiences – December 2025 mobile apps report
Duolingo × Genshin Impact showed how cross-genre collaborations can help brands reach younger audiences and lift app revenue.
SuperAwesome research reveals that lore, creators, and talkability power modern fandoms
SuperAwesome's study shows creators are central to how brands enter, activate, and sustain relevance within youth fandoms.
AppMagic LiveOps Report 2025
AppMagic’s LiveOps Report 2025 shows LiveOps rising as a key growth lever, with denser event cadences and monetization focus across Casual, Midcore, and Hybridcasual.
Oakever Games dominates the charts with puzzle games- December 2025 mobile games report
As a long-established leader in puzzle and brain-training games, Oakever Games continues to secure a strong presence in global advertising rankings.
New Appcharge data shows mobile game DTC has hit an inflection point… is no longer experimental
Appcharge has released a new data report showing that direct-to-consumer (DTC) monetization in mobile games has moved decisively from experimentation to a core revenue system.
Aream & Co. Q4 2025 video game market update – Turkiye takes the spotlight
Aream & Co. Q4 report shows private investments primarily went into Turkish mobile studios, and Turkish publishers outperformed the market in IAPs.









