Browsing Tag
Hyper-casual
211 posts
A brief look into the state of the hyper-casual games market in Q4 2023
Let's look into the hyper-casual games market in the last quarter of 2024. How the established games are holding up, and how the newcomers are carrying on.
Can puzzle games save the mobile game industry?
Puzzle games seem to be the rising star of the mobile game industry. More developers are taking their chances with this genre, either copying or cloning genre staples or trying to leap forward with their original games. But can puzzle games provide the lifeline that the industry is looking for?
Imaginite Studios budgets $50 million for soft launch
Imaginite Studios has allocated a budget of 50 million dollars for the soft launch of its new puzzle game. The company plans to publish the game without support from any publisher. The studio targets the top ten lists of major markets.
How to craft high-performing ad creatives in hyper-casual mobile gaming
Learn how you can amplify user acquisition, magnify brand visibility, and boost revenue of your hyper-casual mobile game with high-performing ad creatives.
Outfit7 prepares for Talking Tom’s biggest birthday party ever
Outfit7 invites fans to Talking Tom's grand 10th-anniversary bash on July 13 in My Talking Tom 2. Prepare for the biggest in-game rewards as Tom's pets plan a surprise party. Download now, and don't miss this once-in-a-decade celebration!
An analysis of hyper-casual games inspired by the Skibidi Toilet trend
AppMagic analyses the newly emerging Skibidi Toilet trend on the rise and uses mobile game data to cover the trend's effect on hyper-casual games.