The top 10 revenue-generating mobile games of September have been announced. In current reports, Genshin Impact is the top-grossing game for September. Genshin Impact, which made the successful game studio miHoYo proud, topped the list with worldwide revenue of $341.7 million for September. Honor of Kings follows it in the ranking with $209 million.
Global mobile gaming market generates billions of dollars in revenue
For September, the total player spending of the mobile game market on Google Play and App Store was determined as 7.3 billion dollars. About 10% of this revenue is from the champions on the list.
Genshin Impact generated approximately 31.6 percent of its $341.7 million revenue from China, followed by the United States with 21.7 percent and Japan with approximately 21 percent. MiHoYo’s strong stance in the mobile game market indicates that it will maintain its position in the market in the upcoming period.
Tencent’s Honor of Kings became the second top-grossing mobile game worldwide, with $209 million in revenue. With 95 percent of its revenue from the Chinese mobile game market, Honor of Kings helps us understand how important China is, especially for Asian developers. PUBG Mobile, also owned by Tencent, ranks third on the list, followed by Harry Potter: Magic Awakened by NetEase and Candy Crush Saga by King.
Harry Potter: Magic Awakened took its place in the market by making one of the biggest mobile game launches in the world this year. The game, which was released on September 9, 2021, rose to number 4 on the list with an opening revenue of $138.2 million, despite starting September a week late. Harry Potter: Magic Awakened, which is available in China, Taiwan, and Hong Kong, seems to be on the list for a while, although it is not yet on Google Play.
The entire list is as follows:
- Genshin Impact (miHoYo)
- Honor of Kings (Tencent)
- PUBG Mobile (Tencent)
- Harry Potter: Magic Awakened (NetEase)
- Candy Crush Saga (King)
- Roblox (Roblox)
- Coin Master (Moon Active)
- Uma Musume: Pretty Derby (CyberAgent)
- Garena Free Fire (Garena)
- Fate/Grand Order (Sony)
China mobile game market promising future
The largest mobile game market in September was the USA with a volume of approximately 2 billion dollars. The USA, which constitutes 28 percent of the market, is followed by Japan with 20.5 percent and China, where Google Play is not available, with 18.5 percent. Although China lags behind the USA in the overall volume of the mobile game market, it has placed many games on the list almost by itself. Although there is no access to Google Play, it is possible to say that China’s growing mobile game market attracts the attention of companies and mobile game developers. It seems that the developments to be experienced in China, where the interest in mobile games is quite intense, will be very effective in the mobile game industry.