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Author: Sina Özgen

Games Industry Network | Türkiye, Europe, MENA & Asia > Articles by: Sina Özgen

Author: Sina Özgen

I'm Sina, and I live and breathe video games. I have been lucky enough to make my passion my job, and I will always be grateful for that.
Kajaani Game Catalyst program image News

Finland’s Kajaani Game Catalyst opens applications for 2026 growth program GameLAB

Applications for the Kajaani Game Catalyst GameLAB cycle are now open under

burny games logo News

Burny Games expands into publishing, announces first title with Infinity Games

Burny Games joins a few Ukrainian studios that both create and publish

Riot Games News

Hytale returns to Hypixel Studios as founders reacquire the game from Riot Games

Hytale returns to Hypixel Studios as the team reacquires the game from

stash logo on the left, galleon logo on the right News

Stash acquires Galleon, strengthening native D2C commerce for live-games

Stash acquires Galleon to expand its native D2C capabilities for live games,

Clash Royale cover art with game logo on top left Reports

How did Clash Royale hit an all-time single-day revenue high with $6.6M – AppMagic Report

Alongside its revenue, Clash Royale's installs also increased, hitting its biggest surge

Valve's Steam logo on the left and Android logo on the right News

Valve to add Android game support on Steam

Valve will soon support Android games on Steam, allowing developers to publish

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November 2, 2026
Studio Atelico launches the first AI
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October 28, 2026
How AI is reshaping user acquisition:
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October 27, 2026
Colony Flow! records 2.1 million downloads

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