Global Gaming Peripherals Market to Double by 2030

Gaming paraphernalia, including PC accessories, computers, gaming headsets, gaming consoles, and the like, is currently in the market at an estimated value of US$8.9 billion. Such was the number in the year 2023, and projections for the next seven years show that by the dawn of the next decade, this number will almost double to US$16.6 Billion with a growth rate of 8.1% CAGR per year. 

Gaming headsets would beat that growth rate number even further, developing at a pace of 9.4% CAGR per year, with the entire value of that segment coming very close to $6.0 Billion. Gaming keyboards, on the other hand, are projected to grow slower than average, at a 7.6% growth rate. 

The four markets with the most noteworthy growth rates are the USA, China, Japan, and Canada, with rates in these countries ranging from 5.8% to 7.2%. Europe is also not far behind with Germany reporting the largest growth at 6.4% CAGR

With the arrival of COVID and the lockdown period, the game peripherals market saw an increase of 23% in 2020. According to the data, the market saw a tiny growth between 2018 and 2019, going upward from $6.3 billion to $6.4 billion.


Themed peripherals have been on the rise recently, especially with Razer’s partnership with popular games like PUBG and Roblox. 

Microsoft has recently decided to tighten the screws a bit on its third-party peripherals policy, which it seemed to be easing a while ago (they finally licensed wireless protocols to Scuf, PowerA, and Victrix, which have been highly acclaimed for years). What appears on the screen as “error 0x82d60002” tells you that your device will soon be unsupported and suggests you get one of the “Designed for Xbox” licensed products instead.

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