Kinetix is a pioneering 3D animation and AI tech startup, and it has launched its user-generated emotes for video games and virtual worlds. These emotes can be used in any avatar-based video game or metaverse, the company says.
The Kinetix generative AI-powered platform and no-code editing tools enable users, creators, video game makers, metaverse platforms, and brands to create and edit animated 3D content in seconds. This democratizes the process of creating custom 3D animated content, extending to millions of people a skill set that was previously limited to a few thousand trained artists and animators.
Yassine Tahi, CEO, and Co-founder of Kinetix, commented,
“We want to champion a new standard for self-expression in video games and metaverse worlds by opening up the creation of emotes. Our emotes are live now for anyone to create, marking a true watershed moment for digital self-expression and our mission to humanize the metaverse.
A once-in-a-lifetime concert without dancing, or a drag queen show without ‘Death Drop’, are missed opportunities for self-expression, realism, individuality, and human connection. We invite everyone to embrace this new trend by playing with our easy-to-use, no-code platform and trying out their best moves on their favorite character or avatar.”
The company stated that creators can own their emotes by taking up the option to ‘mint’ them on the Kinetix platform, transforming them into digital assets called ‘Emote NFTs’. With the Kinetix marketplace, creators can then promote and monetize their work and receive 95% of the sale price, creating a fairer revenue model. Brands and IP owners can also use Kinetix tech to make custom emotes.
Kinetix was founded in Paris in 2020 by CEO Yassine Tahi and CTO Henri Mirande, and currently has a team of 45 people. Earlier this year, Kinetix raised $11 million in seed funding in a round led by Adam Ghobarah, founder of Top Harvest Capital.