Browsing Tag
Hyper-casual
211 posts
Market research as a first step in creating a hit mobile game
AppQuantum's data tutorials the market research process for your mobile game.
Kwalee’s Sunset Game Jam is underway till April 3
Top entries in this 20-day game jam could get a publishing deal and a sponsored vacation.
The 3rd term of the hyper-casual game accelerator center CrazyHubs Istanbul has been announced!
The registration for the 3rd term of CrazyHubs Istanbul, in partnership with CrazyLabs, has started!
From TikTok marketability to global success
DIY Keyboard by the China-based studio Yoyes was released in late November and has already crossed 20M downloads. It reached the top five in the games charts in 70 countries, including the United States. But this game never passed CPI according to CrazyLabs’ Facebook KPIs—so how did this game break the boundaries and come to life?
Homa Games acquires RisingHigh Academy
The acquisition will strengthen the publisher's content offer to developers through the soon-to-be-released HomAcademy.
GameRefinery and CrazyLabs have launched a new challenge for mobile game developers!
All developers entering the challenge will also receive a mobile advertising handbook and access to the GameRefinery platform for select teams who pass the KPIs









