As you know, game developers have been very upset since Unity’s new pricing table was released. It was clear that the industry was gathered at the point of ” a step back is needed, “, especially about the new pricing policy that affected mobile game developers a lot and brought them to the point of whether or not to continue their partnership with Unity, and Unity had published a message saying “we heard you, we are working on it.”
Finally, Unity announced the steps they will take in this regard last night.
–Unity Personal plan will remain free, and there will be no Runtime Fee for games built on Unity Personal. Unity is increasing the cap from $100,000 to $200,000 and will remove the requirement to use the Made with Unity splash screen.
–No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
-The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. If you have shipped games or projects you are currently working on, they will not be included – unless you choose to upgrade them to this new version of Unity.
–You can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version.
-For games that are subject to the runtime fee, you have a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
The reaction to the announced plan has been very positive so far, and it seems that it won’t be a step against Unity’s goal of increasing revenues as well as calming the outcry.
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