From hypercasual hits to a $25M Merge success: Analysis of Chinese publisher Learnings

A new AppMagic analysis explores the rapid evolution of Chinese publisher Learnings, a company that built its reputation through Hypercasual games before successfully breaking into the highly competitive Merge market.

Founded in 2016, the publisher has generated more than 1.7 billion lifetime downloads, and in June 2026 alone, three of its titles—Amaze GO!, Logic Puzzle Meowdoku, and Vita Mahjongcollectively surpassed 40 million installs, making Learnings one of the strongest performers in the Hybridcasual space.

Source: AppMagic

Learnings’ Hypercasual success stems from refining familiar mechanics rather than reinventing them. Each of its recent hits focuses on delivering accessible gameplay while introducing small but meaningful twists that improve retention and replayability. Instead of chasing short-lived download spikes, the publisher has steadily expanded its portfolio with puzzle titles that appeal to broad audiences and maintain long-term engagement.

The biggest surprise, however, came from Mystery Town: Merge Games. In just over a year, the title climbed to the eighth highest-grossing Merge-2 game worldwide, generating approximately $25 million in revenue during Q2 2025. AppMagic highlights this achievement as evidence that Learnings successfully transitioned from an advertising-driven Hypercasual business to a model centered on in-app purchases, allowing it to compete with some of the genre’s most established franchises.

Source: AppMagic

Beyond the case study, the report examines a broader trend across the mobile games market.

As Hypercasual publishers look for more sustainable revenue streams, many are adopting Hybridcasual design principles, combining highly accessible gameplay with deeper progression systems, stronger retention mechanics, and IAP-focused monetization.

Learnings’ success demonstrates that publishers traditionally known for ad-supported games can successfully move into higher-value genres without abandoning the design philosophy that made them successful in the first place.

Read the full analysis here.

Sina Özgen

Sina Özgen

I'm Sina, and I live and breathe video games. I have been lucky enough to make my passion my job, and I will always be grateful for that.