Esports and AR/VR popularity to boost the market growth of gaming chairs

Reportedly, esports becoming prevalent worldwide and the increasing disposable income will expand the gaming chair market.
Four gaming chairs next to a graph over a sky background

Researchandmarkets.com has included a new report in its library, namely The Gaming Chair Market, By Chair Type, By Distribution, By End User, By Geography, 2022 – 2030. The report consists of 160 pages and delves into very detailed information about the gaming chair market.

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The press release states that there are two main gaming chair types:

  • Platform gaming chairs, which are like loungers and are closer to the floor.
  • Pedestal gaming chairs, which stand taller and are shaped like an L.

A small summary of the market dynamics section has also been shared, stating that esports and AR/VR popularity, along with the increasing disposable income, will boost the market growth of gaming chairs. The report forecasts an $11.5 billion revenue from the AR/VR gaming segment by 2025, which is said to play a significant role in the overall market development.

On the contrary, the popularity of mobile games has been listed as harmful to the market, along with the high costs of gaming chairs. The report has been promoted as an in-depth analysis of the global gaming chair market, providing market size and compound annual growth rate (CAGR%) for the forecast period (2022-2030), considering 2021 as the base year.

According to the press release, the report has sections such as research objectives, market purview, market dynamics, trend analysis, and the impact of COVID-19. Following these sections, the report studies the global gaming chair market by chair type, distribution, end user, and region.

The study finalizes with an analysis of the competitive landscape of the market. The key companies of the report have been indicated as Ace Casual, Arozzi, Corsair, Dxracer, GT Omega Racing, Akracing, Secretlab, Vertagear, Noblechairs, Edge Products, Maxnomic, Anda Seat, GTracinG, and Homall. You can find the report here.

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