Genshin Impact averaged $1 billion in revenue every six months

Genshin Impact, miHoYo’s biggest title, has managed to earn $1 billion every six months to date.
Genshin Impact $1 billion in 6 months
MiHoYo’s famous game, Genshin Impact, never deleted its name from the list of winners.

The latest data from Sensor Tower Store Intelligence shows that Genshin Impact, developed by miHoYo, has exceeded $3 billion in total player spend on the App Store and Google Play since its official launch on September 28, 2020.

After its worldwide release, it took 171 days for the game to earn its first $1 billion on mobile, excluding spending through third-party stores. The next $1 billion was raised in 195 days, meaning the game made $2 billion in its first year. Afterward, Genshin Impact hit another $3 billion milestones after 185 days, meaning the game averaged $1 billion in revenue every six months, making it one of the most successful mobile games ever.

Global Success

In the first quarter of 2022, it surpassed games such as Lineage W developed by NCSOFT and Uma Musume: Pretty Derby developed by Cyberagent, becoming the #1 Gacha-based mobile game worldwide in revenue. Genshin Impact regularly brings essential updates. It delivered huge increases in revenue on average every three weeks by providing players with new gameplay features, areas to explore, and characters to acquire. Since its launch, the game has ranked 3rd in the highest-grossing mobile games worldwide, after Tencent-developed Honor of Kings, which was at #1 on the charts, and PUBG Mobile, localized as Game For Peace in China.

top grossing gacha-based games
Top grossing gacha-based mobile games worldwide (Q1 2022, Sensor Tower)

China ranks first among countries since the global launch of Genshin Impact, bringing in $973.3 million in revenue to date. China, which accounts for 30.7 percent of global player spending on iOS, is followed by Japan with 23.7%. On the other hand, the USA ranks 3rd in this list with 19.7 percent. Although Genshin Impact generates most of its revenue in Asia, the game was a huge success globally.

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