Leartes Studios is developing Alley Stalker, set in the Cyberpunk universe

Leartes Studios announces that it is developing Alley Stalker, inspired by the Unreal asset pack, Cyberpunk Gigapack.

Leartes Studios is an art outsourcing studio located in İstanbul. It provides services including Unreal Engine environment creation, game-ready models, props and vehicles, modular buildings creation, PBR texturing, showcase video creation, and high-quality asset packs. It has announced that it’s developing a stealth-focused game with puzzle and shooting mechanics set in the Cyberpunk universe.

The plot of the Alley Stalker is set in Techtopia, one of the largest cities governed by the coalition and had a population of millions in 2080. Life outside the walls of Techtopia was much more brutal and a daily struggle to survive. The people of the Waterlands were desperate to acquire advanced prosthetic systems manufactured by Uranan Bionics which were available to the wealthiest of the population. 

The people of the Waterlands were the main opposition against the Techtopia coalition system. Although members of the coalition, like Millicorp, showed little or no interest in these people and the wasteland, the coalition kept a close eye on them and collected every data about them. It even conspired with a plan to subdue the rebellious nature of the people of Waterlands. Gigabite, the supplier of basic foodstuffs, is an essential part of this plot.

Alley Stalker is a former Millicorp agent assigned to conduct experiments on the people of Waterland with a new technology created by Urangan Bionics. Alley Stalker then returned to the Waterlands, now dominated by Urangan Bionics and Techtopia, with the purpose of protecting the people of Waterlands from the coalition.

The game is planned to be released for PC, Xbox, and PS5. Cyberpunk Gigapack that inspired the game can be accessed here.

Leartes Studios also released the Techtopia city environment in Unreal Engine Marketplace for those who want to create or customize the city for their projects or provide support for the game’s development.

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