Rockstar updates GTA Online roleplay server rules, takes a stance against NFTs

Take-Two’s legal enforcement policy on private roleplay servers will be aligned with its current PC Single-Player mods policy, the company stated.
man carrying a gun and a case runs away from a car

Rockstar Games posted a statement on Friday, clarifying its stance on private roleplay servers. The company claimed that third-party roleplay servers are an extension of the rich array of community-created experiences within GTA, and that it hopes they will continue to thrive in a safe and friendly way.

Take-Two’s legal enforcement policy will be aligned with its current PC Single-Player mods policy. The company added that priority action will be focused on certain actions and behavior. 

  1. Misuse of Rockstar Games trademarks or game intellectual property (IP)
  2. Importation or misuse of other IP in the project, including other Rockstar IP, real-world brands, characters, trademarks, or music
  3. Commercial exploitation, including the sale of “loot boxes” for real-world currency or its in-game equivalent, the sale of virtual currencies, generating revenue via corporate sponsorships or in-game integrations, or the use of cryptocurrencies or crypto assets (e.g. “NFTs”)
  4. Making new games, stories, missions, or maps
  5. Interfering with Rockstar’s official multiplayer or online services, including Grand Theft Auto Online and Red Dead Online.

Further, the statement reads;

“This is not a license, and it does not constitute endorsement, approval, or authorization of any third-party project. Take-Two reserves the right to object to any third-party project, or to revise, revoke and/or withdraw this statement at any time in their own discretion. This statement does not constitute a waiver of any rights that Take-Two may have with respect to third-party projects.”

With these updates to its policy, Rockstar joins Mojang in having a stance against NFTs in its games. Steam also banned blockchain games in October 2021.

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