Arm Ltd, which was acquired by SoftBank Group for $31 billion 4 years ago, introduced new generation chips with its presentation. Also, regarding their future chip plans, Arm said they are working on game-oriented chips that produce high performance with less energy.
Arm executive Paul Williamson gave the following words in his speech;
“Our latest suite of compute solutions for consumer devices will continue to raise the threshold of what’s possible in the mobile market. For developers, making these immersive real-time 3D experiences even more compelling and engaging requires more performance.”
Introducing the renewed Cortex-A510 chip in the announcement, Arm announced that with the innovations made on the model, 5% efficiency gain and optional 32-bit support are provided. In addition, the company announced the new generation “Armv9” CPUs, apart from the renewed Cortex-A510 model. The Armv9 series includes two new models, Cortex-X3 and Cortex-A715.
The Cortex-X3, the most talented member of the family, is a model with a high-performance focus and targeting flagships. The model, which provides a performance increase of 22% compared to the previous model, Cortex-X2, has also proven to consume less power in many cases. However, on average, Cortex-X3 has higher energy consumption due to its performance.
Another model, the Cortex-A715, will act as the power and efficiency-oriented middle brother. The model, which provides a 10% performance increase compared to the previous model, Cortex-A710, also provides a 20% efficiency gain. In addition, unlike the previous model, it will now only support 64-bit instead of 32-bit.
Mobile ray tracing
Arm also introduced a new model that will be available in the future. This model, named Immortalis-715, will come with ray-tracing technology and its superior performance. The model will be the first mobile graphics core to offer ray tracing technology and has already excited gamers.
It is interesting to see this technology on mobile devices, which has problems even in high-end desktop devices. According to Arm’s claims, with hardware acceleration technology, there will be a 300% increase in ray tracing performance. Also, ray tracing hardware will only use 4% of the shader core area.
According to another rumor, Arm’s next-generation GPUs will offer 15% better rasterization performance than the previous generation.