ByteBrew launches LTV Reports in their all-in-one platform

ByteBrew, the all-in-one platform to analyze, operate and grow, launches LTV Reports for mobile studios in their latest platform release.
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Engineered to deliver developers precise player life-time value, ByteBrew’s LTV dashboard debuts a set of new features on their new dashboard.

Real LTV Measurement

Connected to every revenue source in your games, ByteBrew LTV Reports leverages revenue tracked from validated in-app purchases, ad impressions and even custom events to compute a user’s Real Life-Time Value cohorted across each stage of a player’s journey – arming studios with accurate and actionable insights within a few clicks.

Design LTV Segments

As the only toolkit providing a unified platform seamlessly connecting your Engagement, Monetization and Marketing Data, developers for the first time can measure the life-time value of players segmented across all ByteBrew-integrated data signals. Finally answer – What is the LTV of players that complete the tutorial in Session 0 acquired from a specific Campaign? 

Forecasting pLTV

Keeping with the company’s mission to reduce barriers of entry and empower studios to scale, developers can utilize their player’s live monetizing data to project how players will monetize at future prediction windows – driving quicker decision loops for teams scaling apps.

“If there is one problem most studios are continuously trying to solve it’s how to address, or compete, at a CPI level. There are only two levers available to Studios actively addressing CPI – bid and creative. 

By providing developers the tools they need to quickly and confidently identify what CPIs they can afford at a segmented user level, and backing them up with the free attribution needed to de-risk testing, more studios will be able to compete and drive down their customer acquisition cost. I’m extremely proud of the ByteBrew team’s work in driving this monumental release.”

Christopher Lefebvre, CSO of ByteBrew

ByteBrew LTV Reports are currently available to all studios on the ByteBrew platform.

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