Multi-platform gaming leads to promise of continued demand in East Asia games markets

Niko Partners report shows that multi-platform gaming is on the rise in East Asia markets, with a significant increase in player numbers compared to previous years.
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According to the latest research by Niko Partners, the world’s leading market research and consulting firm covering video games, esports, and live streaming in Asia and MENA, more than 70% of Japanese mobile gamers (an increase of 30% over 2023) and 90% of South Korean PC gamers (an increase of 5% over 2023) are now gaming across multiple platforms.

Of the top 10% most played games in Japan and Korea, more than half are available on at least 2 gaming platforms.  This data represents a shift toward Japanese mobile players embracing console and increasingly PC, and Korean PC players embracing mobile and increasingly console gaming.

This insight, among others, is detailed in Niko Partners’ July 2024 East Asia Gamers Behavior and Market Insights Report, which complements the East Asia Market Model Report published in May 2024. The Gamers Behavior and Market Insights Report explains the market dynamics in Japan and Korea, including gamer behavior, spending, hours, platforms, esports, livestreaming, M&A, PC Bang, gacha, VTubers, localization, regulations, among others.

The key takeaways from the East Asia Games Market Model Report can be found here. The report shows a slight decline in revenue and slight increase in gamers in 2024 over 2023 in the East Asia region.

We noticed a large increase in gamers reporting to play on more than one platform in the past year. Some of this is due to availability of consoles in Japan after scarcity during the pandemic, and some of it is due to more games being developed for multi-platform use that drive engagement on consoles, mobile and PC. What is notable is that gamers in East Asia demonstrate that cross-platform games lead to higher engagement.

Lisa Hanson, CEO, Niko Partners

Some key takeaways and trends from the report include:

  • Multi-platform games are gaining increasing popularity in both Japan and Korea, with 39% of all Japanese gamers and 58% of all Korean gamers playing games on at least two platforms, a significant increase compared to previous years.

  • According to Niko’s East Asia Games Market Model Report, Japan’s mobile game market is expected to be stagnant in the next five years. However, as this report shows, gamers playing on more platforms are expected to be the source of growth, we expect significant growth for PC (5-year CAGR of 8.8%) and console (5-year CAGR of 2.5%).  It is a different story for Korea, with PC and mobile game market revenues expected to stagnate over the next five years, while console is growing (5-year CAGR of 3.4%). Multi-platform games will be the source of growth and where companies should put their attention to.

  • Genre familiarity and good storyline are the top two most important drivers for Japanese and Korean gamers to try new games, with more than 60% of Japanese gamers and 40% of Korean gamers claiming both to be important factors. 

  • More than 31% of Japanese gamers and 40% of Korean gamers watch game livestreams, making it one of the most important tools for game marketing in both countries. 

  • While YouTube is the most popular video platform for gaming content, typically measuring 90% of those who engage with gaming content throughout Asia, local platforms such as SOOP (AfreecaTV) in Korea and NicoNico in Japan have each captured more than 20% of gamers in the respective countries, due to their focused attention on gaming content. 

The Gamer Behavior and Market Insights report is a part of Niko’s all-new Games Market Report Series. Niko will publish a set of three reports for each of the 13 markets that they track: China, India, East Asia (Japan, Korea), Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, Vietnam), and MENA (Egypt, Saudi Arabia, and United Arab Emirates). The set consists of an Annual Market Model Report, an Annual Gamer Behavior & Market Insights Reports, and a Six-Month Market Model Update.

The Gamers Behavior and Market Insights includes gamer survey results, trends analysis, M&A, internet café trends, regulations, and esports analysis, among others. Additional data on China’s video games industry is available on NikoIQ, Niko Partners’ online dashboard. Niko Partners surveyed more than 500 gamers in Japan and Korea each in April 2024 as one of the numerous inputs to the research.

ABOUT NIKO PARTNERS

Niko Partners is the world’s leading market research firm covering video games and esports in Asia, the Middle East, and North Africa. Leveraging unmatched local expertise with a global perspective, Niko Partners delivers the most in-depth market intelligence on the world’s fastest-growing regions.

They provide the local market context behind their data, your data and other third-party data analytics you may refer to. With their deeper understanding of these markets, game developers, publishers, investors, and suppliers can make smarter business decisions with the utmost confidence.

Their detailed reports, online SaaS tools, and custom consulting services dig into the details of nuanced, complex markets, empowering firms with a stake in the video game and esports ecosystems to make the right moves for their organizations.

Coverage areas include China, East Asia (Japan, Korea), Southeast Asia (Indonesia, Malaysia, Philippines, Singapore, Thailand, Vietnam), India, and MENA (Egypt, Saudi Arabia, and UAE). The company is based in Silicon Valley, with offices in Shanghai, Bangkok, Jakarta, and London.

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