Mythical Games buys Polystream for real-time 3D streaming for the metaverse

Mythical Games’ first acquisition is a step taken in the field of the metaverse.

Blankos Block Party game maker Mythical Games has acquired Polystream for 3D streaming for the metaverse. The company raised $270 million in funding to date due to its NFT games activity. 

Blankos Block Party is an open-world multiplayer game with more than a million user accounts. With these numbers, the company was able to get venture capital. The funding helped Mythical Games with acquiring the metaverse streaming platform Polystream. Their technology enables users to switch between parts of metaverses with ease.

In an interview with GamesBeat, John Linden, CEO of Mythical Games, said the following:

“Not everybody’s willing to download 100 gigabytes to play Warzone on a high-end gaming PC rig. A lot of people want to be part of these immersive 3D worlds and be able to jump in quickly and interact and socialize and then leave. We were able to run Blankos on their tech and suddenly — now what happens is you can run it in the cloud. But you only have a five-megabyte client now. So it’s a very thin client.”

John Linden, Ceo of Mythical Games.

Polystream’s technology delivers what is required for interactive 3D consumer entertainment, enabling gamers and non-gamers alike to engage with the content they love instantly. That means it allows people to play without waiting for time-consuming downloads. This technology lets more players enjoy the game immediately and assures it’s always current without any additional updates when content changes.

This technology enables users to hop from one world to the next and so on. Without the tech, users need to wait to download more than 10 gigabytes of data for each hop.

Through Polystream’s “extended reality” technology, all content is more accessible to all players across all platforms. In early tests with Mythical’s Blankos Block Party game, a full 4GB game client was reduced to a 5MB PC client and downloaded in seconds.

“As we see more of these kinds of metaverse worlds, whether it’s going to be fashion or a concert, I don’t think their customers will ever have the appetite to download an 18GB Unreal game. They just want to be able to click a button and in less than 30 seconds be in the 3D world.”

John Linden, CEO of Mythical Games

Mythical aims to decentralize how game publishing works and more fully bridge the gap between blockchain and mainstream gaming by leveraging Polysteam’s structure. Polystream will provide Mythical with a European hub for cloud-native, blockchain-based technology and games. Polystream cofounders Bruce Grove and Adam Billyard will join the senior leadership team.

“Our mission, from day one, was to disrupt everything we know about cloud-native gaming. I can’t express how excited I am today that now, as part of Mythical Games, our platform will bridge the gap between blockchain-based technology and millions of consumers, bringing the benefits of NFT gaming to an even larger stage via accessible mass-market games. We’ve been following Mythical for a long time, and they share our vision of a metaverse that not only hands ownership of IP back to the creators and the users, but importantly, makes it fun. I’m so proud of all my team for never giving up on building the impossible, and we can’t wait to start working with our new friends and colleagues at Mythical.”

Bruce Grove, CEO of Polystream.

The acquisition of Polystream brings the total number of Mythical employees to over 200, and the company continues to hire for roles globally.

Mythical’s overall goal is to make blockchain mainstream via games like Blankos Block Party or third parties using Mythical’s platform. The platform is built on an Ethereum virtual machine (EVM)-compatible sidechain utilizing a proof of authority agreement model that is
less harmful to nature than Bitcoin and Ethereum. Minting NFTs and connecting the marketplace via the Mythical platform do not necessarily entail mining or cryptocurrency, nor do players participate.

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