NetEase Games launches Worlds Untold, a game studio focusing on creating new worlds

NetEase Games has unveiled its latest venture, Worlds Untold, a fully remote game studio based in Vancouver, Canada. Headed by industry veteran Mac Walters, known for his extensive experience in games and writing

The new studio Worlds Untold aims to push the boundaries of creativity by crafting immersive worlds. The CEO of the newly established studio, Mac Walters, has a track record that includes serving as the project director on Mass Effect Legendary Edition and as the Lead Writer on Mass Effect 2 and 3. The studio’s first project is already underway. It is an action-adventure game set in a near-future world, promising a captivating environment filled with mystery and exploration.

Mac Walters, the CEO of the newly established studio Worlds Untold, said:

“We’re creating incredible and meaningful stories that we believe are best told and experienced through play. We are starting by crafting worlds that we all dream of discovering and then will put the player in the leading role of the most unforgettable adventures. The team at NetEase Games shares our vision and passion to utilize leading-edge technology to create the best possible new games. Their teams’ support and creative freedom afford us the opportunity to deliver on that vision.”

Simon Zhu, president of global investments and partnerships at NetEase Games, expressed the company’s commitment to empowering creators and facilitating the seamless execution of their visions. Zhu stated, “Worlds Untold is building a team of highly experienced individuals to develop new worlds and action-adventure games for all, and we are excited to see what Mac and the team produce.”

Worlds Untold has assembled a team of industry veterans, including Sotaro Tojima, the Audio Director with over 20 years of experience on titles like Metal Gear Solid and HALO; Elizabeth Lehtonen, the Head of Production, with experience on Dragon Age, The Sims, and Angry Birds franchises; Ramil Sunga, the Head of Art, with over two decades of creative experience in various Concept Art roles on Mass Effect Andromeda, Anthem, and the entire lineup of Dragon Age titles; and Ben Goldstein, the Head of Technology, with nearly two decades in the games industry-leading projects such as the next-generation Xbox One version of Assassin’s Creed IV: Black Flag, the PS4 version of For Honor, and recent roles at Tesla and Cruise building simulation platforms.

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