Redly Games is an independent studio operating with a fully remote team. Thea Chow, the Founder of Redly Games, decided to use her decade-plus experience to create something new by building a team of passionate creatives who share her vision.
Chow started her career at Bedlam Games as a Production Assistant and worked on Dungeons and Dragons: Daggerdale, a PS3, Xbox, and PC title in 2010. After working at Bedlam Games, Chow gained experience in multiple companies, including Corus Entertainment, Uken Games, IUGO Mobile Entertainment, Next Level Games, Kabam, and Supercell.
Chow was the Game Lead for Clash Royale until early 2023. After that, she transitioned to helping Supercell’s new game, mo.co, establish its production model and successfully deliver its live beta.
Redly Games’ upcoming project
Redly Games calls its first project “Project OASIS.” Project OASIS will be a 3D adventure game in Unreal Engine 5, with cross-platform support, set to be developed and launched first on mobile. The game is in the early prototyping stage.
Redly Games has four core values on its site. These pillars help the team to guide their ambition and show the type of games they choose to work on.
- Creative: Redly Games is a team of passionate learners and creative innovators who push boundaries and go above and beyond to bring their visions to life.
- Prosocial: The team designs games to foster kindness and positive interactions, encouraging players to build supportive communities.
- Craftmanship: Redly Games takes pride in its craft, creating high-quality game worlds, gameplay, and rich experiences that endure.
- Enduring: The team creates games that spark curiosity and remain engaging for years. They are committed to making fun and immersive experiences for their players.
Thea Chow has shared her excitement over on LinkedIn and said:
Redly Games was born from a belief in games as a force for good and a desire to build an innovative studio capable of tackling evolving industry challenges head-on. Our mission is to create deeply immersive adventures that inspire optimism and delight for millions of players.
We want our games to encourage cooperation, problem solving, and serve as a platform for positive change in our world.
What’s next? Forming an exceptional team that shares this vision
Redly Games CEO & Founder, Thea Chow
Chow also thanked her colleagues and mentors, Ilkka Paananen, Janne Snellman, Jaakko Harlas, Jari Aalto, Timur Haussila, Jessica Blechingberg, and everyone in the Supercell Investment Team.