Ruckus Games raised $19M Series A round led by KRAFTON

Ruckus Games’s new title will offer co-op for up to four players in an evolving world that will be updated with new emergent content over time.
Ruckus Games logo

Ruckus Games has successfully raised a $19M Series A round, led by KRAFTON, with strong support from BITKRAFT Ventures, Hypergryph, and Transcend. 

Just over a year ago, Transcend led a $5.5M Seed round to invest in Ruckus Games’ ambitious vision.

Led by CEO and Game Director, Paul Sage (Former Creative Director of Borderlands 3 and The Elder Scrolls Online.), Ruckus Games’ talented roster of developers is collectively known for their key roles in some of the industry’s most beloved game franchises.

Hailing from studio giants such as Gearbox, Riot Games, Blizzard, Epic Games, Monolith and more, each founding member of Ruckus Games brings with them the essential ingredients necessary to create the perfect multiplayer stew.

“Having Krafton and Hypergryph join us is amazing. They bring not only a global reach, but as developers themselves, they bring a unique perspective to our team.”

Game Director and Ruckus Games CEO Paul Sage.

“We believe in the future of co-op gaming, and the Ruckus team has demonstrated incredible progress with a small team in a short period of time. They’ve crafted something so on-trend, with stylish action and humour, that it not only entertains but also connects players in memorable ways – a vision that strongly resonates with KRAFTON.”

Krafton’s Head of Corporate Development Maria Park 

Ruckus Games’ first project

Notably, the investors were sold on Ruckus’ premiere project after playing a mere 20 minutes of its vertical slice demo – an especially impressive feat for a prototype made by only 14 people across 12 months!

This new title will offer co-op for up to four players in an evolving world that will be updated with new emergent content over time.

Set in a reminiscent era amid the backdrop of the American heartland, players are thrust into the shoes of everyday people forced to become heroes when the town comes under attack. It is not clear what is behind the strange events, and things don’t quite seem to add up. 

Featuring a large roster of playable characters and thousands of unique make-shift weapon combinations – like a toaster kitted to shoot saw blades or a modded power washer turned flamethrower – players will “Smash, Grab, and Grow” as they blast their way through thrilling suburban invasion scenarios.

Take to the streets, destroy whatever you want, find cool new weapons and resources, and rescue NPCs to take back to your Hometown, a living centralized hub. Here you can customize, build, and upgrade over time allowing you to enhance your weapons and abilities to head out even stronger for another round of chaotic fun. 

The already captivating and engaging gameplay is further accented by its unique visual style, led by Art Director Scott Kester, the visionary who played a pivotal role in transforming Borderlands’ pre-release gritty aesthetic into the iconic, colorful graphic novel style that came to define the series.

This new title’s eye-catching art style belies some darker moments as you get pulled into a deep world that balances fun and humor with darkness and peril, built around unlikely heroes using everything at their disposal to overcome an onslaught of overwhelming forces.

“We want games where people have fun from the get-go. Games that are physical, joyous, and just a damn good time to be shared with others.

We can’t wait to show you what we have in store.”

Game Director and Ruckus Games CEO Paul Sage.

Those eager to join are encouraged to sign up at Ruckus Games’ website for playtest updates and invites.

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