global mobile gaming marketing trends 2026

Mobile gaming marketing trends in 2026

As mobile gaming shifts from user growth to competition for existing players, marketing in 2025 has become more complex and cost-driven. Rising acquisition costs, faster creative fatigue, and fragmented channels are reshaping how marketers drive growth.

We have prepared a short summary of the report:

1) The market got bigger — and more crowded

  • 84K+ active mobile game advertisers per month in 2025 (+21.9% YoY), peaking at 90K+ in June; the report says 400K+ advertisers were active across the year.

  • About 7.9K new advertisers joined per month on average (roughly 9.4% of monthly advertisers), and new advertisers were 23.4% of all advertisers—similar to last year.

What it means: UA isn’t just “expensive”, it’s busier. The baseline level of competitive pressure keeps rising.

2) Creative velocity became table stakes

  • In 2025, 82.5% of monthly advertisers launched new creatives on average (up 14.6% YoY), and new creatives represented 58.1% of monthly creatives on average (up 5.9% YoY).

  • The report positions creative as the most controllable lever: faster refresh cycles held performance longer, especially in peak periods.

3) Video won the format war

  • Video creatives reached 74.1% of creatives in 2025 (+14.2% YoY). Images fell to 24.7% (-11.6% YoY).

  • Most video was short: ≤15s (12.8%), 16–30s (45.2%), 31–59s (35.1%), ≥60s (6.9%).

  • For image creatives, square dominated at 67.2%.

4) Genre marketing mix: casino surged; RPG/strategy stayed “creative heavy”

  • By advertiser share, casino jumped to 47.0% (YoY change +22.7%), while casual was 19.9% (YoY -5.9%).

  • By creative share, casual still led at 23.9%, but casino rose to 22.3% (YoY +13.9%).

  • The report highlights RPG as the top spender by “creatives per title” (over 800 annually), with strategy close behind (728).

5) Regional competition: Europe led volume; Hong Kong/Macao/Taiwan led intensity

  • Europe recorded 46K+ monthly advertisers in 2025, leading all regions.

  • Hong Kong, Macao, and Taiwan had the highest competitive intensity with 122 monthly creatives per advertiser, followed by North America (119); Oceania and Japan & South Korea were also above 110.

6) UA in 2025: “discipline” replaced volatility

Singular’s section describes 2025 as modest growth in spend paired with more careful scaling:

  • Install volumes started cautious, strengthened through the year, and Q4 scaling didn’t automatically crush ROAS for advertisers with mature creative and measurement pipelines.

  • A key theme is diversification as risk management: paid social remained dominant, but concentration risk increased, and advertisers diversifying channels often saw better marginal returns.

  • Measurement maturity (multi-touch attribution, modeled conversions, blended metrics) is framed as a competitive advantage when signal loss persists.

7) 2026 takeaway: retention-led, full-funnel systems

Aarki’s framework shows performance-first marketing hits limits when churn is extreme:

  • Citing Business of Apps, the report states 95%+ of installers churn within 30 days across iOS and Google Play, pushing marketers toward retention-led orchestration.

  • Aarki proposes an “Infinity Loop” that connects UA + retargeting + lifecycle marketing so learnings from retention feed back into acquisition, and vice versa.

  • It also emphasizes operational practices: pacing spend based on retention/creative signals, and treating reactivation as ongoing experimentation that can inform UA.

Practical implications for studios

  • Plan for constant creative refresh (the market is already doing it at scale).

  • Bias toward short-form video as default, with square images still relevant for specific placements.

  • Expect genre-dependent competition: casino is aggressively expanding, while RPG/strategy remain high-output categories.

  • Regional strategy matters: Europe brings advertiser volume, but some regions show much higher creative intensity per advertiser.

  • Treat measurement as product infrastructure, not a reporting layer—modeled and multi-touch approaches are positioned as necessary to scale confidently.

You can access the full report here.