Antihero Studios raises $4.5M seed round Co‑Led by a16z Speedrun and Laton Ventures to build “Games Worth Sharing”

Antihero Studios includes the former Clash Royale art director, Brawl Stars game designer, King technical director, Supercell marketing lead, and Supercell CMO.
Antihero Studios team photo

Antihero Studios announced it has raised a $4.5M seed round co‑led by a16z Speedrun and Laton Ventures, with continued participation from returning investor Sisu Game Ventures.

Founded in 2024, the studio brings together a proven leadership team from Supercell and King, along with a deeply experienced team that helped build eight billion‑dollar mobile games, including Clash Royale, Clash of Clans, Candy Crush Saga, and Brawl Stars.

“Beyond the world-class execution the team has demonstrated, I’ve believed in Antihero’s vision since the day I met Brice. It can be scary not to follow the traditional path, but Brice had cleverly identified two consumer shifts he could capture to build a new kind of gaming studio. Sisu is proud to double down for the Seed round”

Erik Gloersen, General Partner at Sisu Game Ventures
Erik Gloersen, General Partner at Sisu Game Ventures

The Mission

Antihero Studios creates “Games Worth Sharing” by pursuing two core opportunities that reinforce one another and that this team is uniquely positioned to seize.

  • The Social Opportunity: While Gen Z and Gen Alpha connect primarily with their peers through play, mobile gaming has remained stuck in isolated play, or shallow social experiences- Antihero Studios moves beyond “multiplayer” to build communities in “socially emergent” games in Gen Z’s favorite genres, where collaboration, betrayal, and friendship are core mechanics, not just side features.

  • The Brand Opportunity: Beyond building a memorable IP for the product, the team believes the larger opportunity lies in building “Antihero Studios” as a consumer‑facing brand dedicated to connecting people. By turning “players” into “Antihero fans,” the studio aims to compound value over time and across products through consistent brand building.

“We strongly believe in Antihero Studios’ mission to build communities through games. They are bringing full experiences to life that allow players to connect with each other and with the content in ways that transcend the game itself.”

Joshua Lu, General Manager at a16z Speedrun

Social Opportunity

The funding will accelerate the development of Antihero’s debut title, MISFITZ — a highly social, top-down extraction shooter for mobile — as the team rapidly progresses toward an open alpha launch within the next few months. MISFITZ arrives as extraction gameplay continues to grow on other platforms, and drawing on their experience simplifying complex genres, Antihero’s team aims to make the format accessible to millions on mobile

“In extraction, unlike a deathmatch or Battle Royale, players don’t necessarily need to compete against each other to win – they can decide to collaborate, fight, or even team up for a short time and betray each other later. This social emergence is the real opportunity of the genre, and we’re bringing it to the most popular gaming device in the world, in a time where Gen Z mostly connect with their friends through games.”

Brice Laville Saint Martin, CEO and Co-Founder of Antihero Studios

Antihero has run recurring playtests since early production to gather player feedback, validate product‑market fit, and grow a highly engaged community ahead of global release.

A recent 10‑day pre‑alpha playtest (Feb. 5–15) showed strong engagement for MISFITZ:

  • 70,000+ players joined the playtest.

  • 50 minutes average playtime per day. 10h average daily playtime for power users.

  • 3 sessions/day on average across all players. 7 sessions/day on average for the Top 100 players.

  • The metric I’m personally excited about: Players who die are 6% more likely to start a new run than players who extract (80.5% vs. 74.5%).

  • The Antihero Creator Program, developed with renowned creator KairosTime, enrolled 750 new creators who generated 250 pieces of content in 10 days.

Brand Opportunity

The studio wants one message to be clear to its players: “Antihero Studios makes social games.” To convey this message, the brand draws inspiration from industry disruptors such as A24, Liquid Death, Gentle Monster, and Nude Project — brands that stand out in crowded categories by meeting younger audiences’ expectations for brands to stand for something beyond the product.

“We’re excited to back this all-star team as they build a long-lasting company brand and IP in a genre with a deeply engaged, passionate player base. We believe combining Antihero’s experience with Laton’s user acquisition expertise and access to the dynamic Turkish ecosystem will create substantial synergies in building a world-class company.”

Görkem Turk, the Founding Partner of Laton Ventures.
Görkem Turk, the Founding Partner of Laton Ventures.

Antihero Studios aims to push the boundaries of what mobile games represent to players with a bold, holistic marketing approach built to resonate with today’s players. While the team views paid user acquisition (UA) as an indispensable scaling tool, it plans to use it to amplify what’s already working organically.

“We’re lucky that gaming is far from a necessity product, rather a hobby for billions of people, which is great. But it also means studios haven’t had to earn love through brand, so we continue to build boring, uninspiring companies that stay out of touch with today’s players.

We’re leaving a massive opportunity on the table, and we’re here to claim it. While the team remains focused on the product at this early stage, we’re using the development time to build strong brand foundations, and I’m excited for the potential we’re already unlocking.”

Brice Laville Saint Martin, CEO and Co-Founder of Antihero Studios
Brice Laville Saint Martin, CEO and Co-Founder of Antihero Studios

Leave a Reply

Your email address will not be published. Required fields are marked *