The video game giant and software maker Unity’s asset store is a go-to place for Unity users. Whether the assets are free or sold, there are many options to choose from, which is one of the main reasons why Unity Engine is so popular.
Unity’s own collection of assets has a variety of complete projects and tutorials, models, environments, props, and editor extensions. Unity’s Learn pages have tutorials on those assets, which is a very good starting point for both new and experienced users.
The list below is chosen from Unity’s own collection. You can click on the asset title to visit the asset web page.
Third Person Character Controller
Third Person Character Controller is designed to work as a quick start into prototyping and to develop character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects.
The Terrain Sample Asset Pack contains a collection of assets to jump-start development for users interested in utilizing Unity’s Terrain system. It includes high resolution heightmaps of various Terrain features that are ideal for stamping. There are also Terrain Layers with high quality PBR-ready Textures for painting materials onto the Terrain.
Food pack – 3D Microgames Add-Ons
Microgames are small, fully functional games designed to help getting started with Unity in a fun and interactive way.
Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.
A Unity Legend! Space Robot Kyle can be used in any type of project.
Customizable Boss – FPS Microgame Add-Ons
With over 80 different configurations available, this customizable boss robot enemy will make FPS Microgame stand out from the crowd.
A collection of sample particle assets to use in projects.
A 3D project designed for non-programmers. Whether you’re an artist, designer, or anything in between, The Explorer: 3D Gamekit is an excellent way to see how this collection of gameplay elements, tools, and systems can hook up gameplay without writing any code.