Take-Two Interactive has reported strong financial results for the fourth quarter and fiscal year 2026, with Turkish-developed mobile titles continuing to play a significant role in the company’s performance.
The company reported fourth-quarter net bookings of $1.58 billion, exceeding guidance expectations, while full-year net bookings reached approximately $6.72 billion. Take-Two also projected record net bookings between $8 billion and $8.2 billion for fiscal 2027.
Among the titles contributing to Take-Two’s mobile business momentum are Toon Blast and Color Block Jam, two games tied to studios from Türkiye’s mobile gaming ecosystem.
Toon Blast surpasses $3 billion in lifetime bookings
Developed by Istanbul-founded studio Peak Games, Toon Blast remains one of Take-Two’s strongest long-running mobile titles. In Take-Two’s Q3 fiscal 2026 earnings presentation earlier this year, the company stated that Toon Blast grew 43% year-over-year and surpassed $3 billion in lifetime net bookings.
Take-Two has repeatedly listed Toon Blast among the largest contributors to both net bookings and recurrent consumer spending across recent financial reports.

Color Block Jam continues Rollic’s momentum
Color Block Jam has become the top-performing title in the history of Istanbul-based publisher Rollic, according to Take-Two’s previous earnings materials.
Take-Two also noted that Color Block Jam was featured in Apple’s 2025 Free Games list in the United States, reflecting the title’s international reach.

Developed by Gybe Games and published by Rollic, the title was later acquired by Take-Two, which secured full control of the title through its subsidiaries.
Rollic also shared that Color Block Jam has reached its 75 millionth user with a new advertisement video.
Turkish studios remain influential in mobile gaming
While Take-Two’s broader business continues to be led by franchises such as Grand Theft Auto, NBA 2K, and Red Dead Redemption, the company’s financial reports continue to demonstrate the importance of mobile publishing — particularly titles originating from Türkiye’s mobile gaming ecosystem.








