EdisonLearning partners with Game Learning for educational games

Game genres vary from real-time strategy to role-playing, turn-based strategy, and life simulation.

Educational services provider EdisonLearning has announced a partnership with Game Learning to provide schools and PK-8 students with educational video games in Math, Science, English, and History. The company stated that the games are available to match individual students’ learning preferences and capabilities.

According to the press release, the genres include real-time strategy, role-playing, turn-based strategy, and life simulation. The variety of game styles and games aims to keep students challenged and entertained.

Game Learning stated that its entire curriculum is available on desktops or tablets without the requirement of a high-speed connection. The games are specifically designed to be easily used in the classroom, at home, during after-school programs, and even on the go.

Thom Jackson, EdisonLearning President and CEO, commented:

“From experience gained throughout our history, we are well aware that one size does not fit all when it comes to learning styles. We know that students need to be challenged, motivated, and enjoy learning. With our new Game Learning curriculum, EdisonLearning will be able to meet the needs of students where they are and deliver the education they deserve.

“EdisonLearning has always sought ways to incorporate new instruments of learning to engage and motivate current and future generations of young people. Game-based learning upgrades a student’s capacity to learn new ideas, different concepts, and retain them – and most of all, make learning fun.”

Matt Massman, Game Learning Founder and CEO, added:

“Our games use a variety of play styles to maximize online learning engagement. Because our games feel like real games, instead of online textbooks, students engage more deeply while developing a love of learning. This lays the foundation for lifelong learning.”

Game Learning also noted that the games on the platform are built to break playtime into 10-minute increments, adding up to four hours in total. The interval structure ensures that students are genuinely engaging with the game and the learning process as opposed to rushing through it.

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