Game-based learning market estimated to reach $80B by 2031

The report revealed regional and global game-based learning market trends, key players, and market growth strategies.

Research and Markets has shared the Game-Based Learning Market 2031 report. The company stated that the game-based learning market valued at $16 billion in 2021, is estimated to reach $80 billion by 2031. The market is expected to grow at a CAGR of 17.4% during the prediction period.

Related: Subscription-based gaming market expected to reach $56B by 2031

According to the report, technological advancements in game-based learning, such as the inclusion of AI and AR, increased smartphone and internet use, and a surge in demand, are some factors that will drive the growth of the market. Cloud services are also expected to support the development of the game-based learning industry.

The company stated that the market’s growth might be hampered by the high cost of implementing game-based learning. The report divides the market based on component, deployment, game type, industry vertical, and region.

The industry’s key players are identified as Cisco, Hurix Digital, Duolingo, StratBeans, Learning Pool, Centrical, Cognitive Toybox, ELM Learning, Gametize, G-cube, Allen Communication Learning Services, EI Design, Filament Games, Learnbrite, Schell Games, Toolwire Spaces Learning and Performance Development Group.

The 352-page research provides an in-depth analysis of the market and attempts to assist in determining market opportunities. You can find the report here.

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