Tryll founders photo

Tryll Engine valued at $6M and opens closed alpha

Tryll has opened a closed alpha of its engine, as it hits a $6M valuation backed by a $600,000 pre-seed round from Early Game Ventures. Tryll Engine brings on-device AI into games, enabling developers to run AI models directly on players’ hardware and create new kinds of gaming experiences. The EGV funding goes toward product development and expanding its go-to-market strategy.

Tryll is running the alpha alongside six entertainment companies, each building a showcase experience to put the engine in front of real players. Studios looking to experiment with AI-driven gameplay can now apply for the beta at tryllengine.com. The company is preparing for a public release later this year. 

What the closed alpha includes:

  • NPCs that actually hold a conversation. Characters remember the player’s name, know the game’s lore, and answer dynamically instead of repeating scripted lines.

  • Voice on both sides. Built-in speech-to-text and text-to-speech let players speak out loud and hear characters reply, turning dialogue into a real back-and-forth with no typing and no menus.

  • AI in every character with no running costs. Because it all operates on the player’s own GPU, a studio can give thousands of NPCs real intelligence across millions of players without per-message billing.

  • Integration within hours, not months. Plugins for Unity 6 and Unreal Engine 5 drop the whole pipeline into an existing game, no team of AI engineers required.

Tryll’s advisory bench is anchored by a Microsoft AI executive and a veteran of the Canadian games industry, both on board since the beginning of the year.

On the AI side, Alexander Stojanovic, Vice President of NEXT AI R&D at Microsoft, advises the company. He has run machine learning at enterprise scale for two decades, serving as VP / CTO of ML & AI at eBay, Cisco, and Oracle.

On the games side, Pierre Moisan brings 30 years of building studios: he co-founded Ubisoft’s Quebec office and Frima, one of the largest independent game studios in Canada, was a VP at the studio that became Behavior Interactive, and founded Artmedia Studio.

Aleksandr Glotov, CEO and Co-Founder of Tryll said:

“Film, books, music – you consume them. Games you participate in. Interactivity is the defining feature of games as a medium: you shape the world and it shapes you back. AI takes that exchange somewhere new – characters and worlds that can really understand a player and respond in the moment.

The catch is that the AI behind all this is hard to build and run, and that’s exactly what we take care of at Tryll Engine. We handle everything on the AI side so developers can use it as creative material and stay focused on what only they can do – designing mechanics, inventing genres, working in prompts and systems instead of infrastructure.”

Aleksandr Glotov, CEO and Co-Founder of Tryll