Activision Blizzard Q3 2022 report shows revenue decrease as monthly active user numbers increase

Blizzard and King revenues also increased year-over-year.
Arthas Menenthil, The Lich King is posing with his sword Frostmourn in Northrend.

Activision Blizzard announced third quarter 2022 financial results, showing a decrease in revenue, bookings, and net income year-over-year. The financial report did not include Call of Duty: Modern Warfare II which had just crossed $1 billion in sales.

Related: Activision’s Modern Warfare 2 surpasses $800M in only three days

Activision Blizzard Q3 numbers show $1.78 billion in revenue, a 14% decrease year-over-year, and $435 million in net income with a 32% decrease. Bookings are also down compared to last year by 3%, $1.83 billion in total while monthly active users are up by 6%, a total of 368 million users.

Bobby Kotick, CEO of Activision Blizzard said:

“We look forward to continuing to release epic entertainment in service of our global community of players as a part of Microsoft, one of the world’s most admired companies. We continue to expect that our transaction will close in Microsoft’s current fiscal year ending June 2023.”

While Call of Duty: Modern Warfare II is breaking sales records, Activision segment net revenues declined by 25% year-over-year, resulting in $480 million in revenue. Of course, the record-breaking game is not included in the Q3 report but another Call of Duty game Call of Duty Vanguard had an increase in sales and monthly active users.

Blizzard segment net revenues grew by 10%, up from $493 million to $543 million in revenue. Blizzard had successful game launches during the period including Diablo Immortal release in China which is topping the charts since its release and Wrath of the Lich King Classic for MMO giant World of Warcraft. Overwatch 2 is not included in the Q3 report, which has over 35 million players.

King segment net revenues grew by 6% for the third quarter of 2022 resulting in $692 million in revenue. Candy Crush once again became the top-grossing game franchise in the US. Player time spent within Candy Crush also increased for a fifth consecutive quarter.

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