Roblox reports first quarter 2024 financial results

Strong net cash and cash equivalents provided by operating activities up 37% year-over-year and record free cash flow up 133% year-over-year.

Roblox Corporation released its first quarter 2024 financial and operational results, issued its second quarter, and updated full-year 2024 guidance today. Roblox posted a letter to shareholders and supplemental materials on the Roblox investor relations website at

First Quarter 2024 Financial, Operational, and Liquidity Highlights:

  • Revenue was $801.3 million, up 22% year-over-year.
  • Bookings were $923.8 million, up 19% year-over-year.
  • Net loss attributable to common stockholders was $270.6 million, while consolidated net loss was $271.9 million.
  • Adjusted EBITDA was $(6.9) million, which excludes adjustments for increases in deferred revenue and deferred cost of revenue of $127.6 million and $(32.9) million, respectively.
  • Net cash and cash equivalents provided by operating activities were $238.9 million, up 37% year-over-year, while free cash flow1 was $191.1 million, up 133% year-over-year.
  • Average Daily Active Users (“DAUs”) were 77.7 million, up 17% year-over-year.
  • The average monthly unique payers were 15.6 million, up 13% year-over-year, and the average bookings per monthly unique payer was $19.68, up 6% year-over-year.
  • Hours engaged (“Hours”) were 16.7 billion, up 15% year-over-year.
  • Average bookings per DAU was $11.89, up 2% year-over-year.
  • Net liquidity was $2.5 billion.

David Baszucki, founder and CEO of Roblox, said:

“Our teams have been hard at work identifying opportunities to drive DAUs, Hours, and bookings growth rates back to 20% year-over-year. We began experimenting with changes in our AI driven discovery algorithm and the positioning of various content types on the Homepage.

We reintroduced platform-wide events like The Hunt: First Edition. And, we continued to improve the quality and performance of our app and experiences. Based on results since the middle of April, we believe that these steps are yielding positive results.”

Roblox aims to revenue between $855 million and $880 million in the second quarter of 2024. The company expects revenue between $3,450 million and $3,525 million for the whole year.

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